From 9f45782ef2fbba57d38072588e721bd6036e8681 Mon Sep 17 00:00:00 2001 From: LocalIdentity Date: Mon, 15 Sep 2025 02:41:10 +1000 Subject: [PATCH] Fix many Melee skills not hitting with both weapons when dual wielding For some reason the only way I can tell if a skill combines dual wielding hits is if it has this more damage mod on it --- src/Data/SkillStatMap.lua | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/Data/SkillStatMap.lua b/src/Data/SkillStatMap.lua index 0651cca208..19bf2eee4b 100644 --- a/src/Data/SkillStatMap.lua +++ b/src/Data/SkillStatMap.lua @@ -944,7 +944,8 @@ return { mod("Damage", "INC", nil, 0, 0, { type = "Condition", var = "CastOnFrostbolt" }), }, ["active_skill_damage_+%_final_while_dual_wielding"] = { - mod("Damage", "MORE", nil, 0, 0, { type = "Condition", var = "DualWielding" }) + mod("Damage", "MORE", nil, 0, 0, { type = "Condition", var = "DualWielding" }), + skill("doubleHitsWhenDualWielding", true), }, ["active_skill_additive_minion_damage_modifiers_apply_to_all_damage_at_%_value"] = { flag("MinionDamageAppliesToPlayer"),