From edb67b5a09d0bb33ed2d000e18e385847ef2811c Mon Sep 17 00:00:00 2001 From: LocalIdentity Date: Wed, 24 Sep 2025 09:53:03 +1000 Subject: [PATCH] Fix Block Chance not showing up for majority of builds When I made the fix to Turtle charm, I forgot to rename the mod in CalcSetup so currently all characters have 0% max block unless they have Turtle Charm specced --- src/Modules/CalcSetup.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/Modules/CalcSetup.lua b/src/Modules/CalcSetup.lua index d8c4329f54..8e7dc52539 100644 --- a/src/Modules/CalcSetup.lua +++ b/src/Modules/CalcSetup.lua @@ -24,8 +24,8 @@ function calcs.initModDB(env, modDB) modDB:NewMod("TotemColdResistMax", "BASE", 75, "Base") modDB:NewMod("TotemLightningResistMax", "BASE", 75, "Base") modDB:NewMod("TotemChaosResistMax", "BASE", 75, "Base") - modDB:NewMod("BaseBlockChanceMax", "OVERRIDE", data.characterConstants["object_inherent_base_maximum_block_%_from_ot"], "Base") - modDB:NewMod("BaseSpellBlockChanceMax", "OVERRIDE", data.characterConstants["object_inherent_base_maximum_block_%_from_ot"], "Base") + modDB:NewMod("BaseBlockChanceMax", "BASE", data.characterConstants["object_inherent_base_maximum_block_%_from_ot"], "Base") + modDB:NewMod("BaseSpellBlockChanceMax", "BASE", data.characterConstants["object_inherent_base_maximum_block_%_from_ot"], "Base") modDB:NewMod("SpellDodgeChanceMax", "BASE", 75, "Base") modDB:NewMod("ChargeDuration", "BASE", 15, "Base") modDB:NewMod("PowerChargesMax", "BASE", data.characterConstants["max_power_charges"], "Base")