diff --git a/src/Data/ModCache.lua b/src/Data/ModCache.lua index 8a0fee054c..94aa213d49 100755 --- a/src/Data/ModCache.lua +++ b/src/Data/ModCache.lua @@ -1047,7 +1047,7 @@ c["10% increased Stun Buildup 16% increased Melee Damage +10 to Strength"]={{[1] c["10% increased Stun Buildup Ancestrally Boosted Attacks deal 16% increased Damage"]={{[1]={flags=0,keywordFlags=0,name="Damage",type="INC",value=10}}," Stun Buildup Ancestrally Boosted Attacks deal 16% increased "} c["10% increased Stun Buildup Damage Penetrates 5% Fire Resistance"]={{[1]={flags=0,keywordFlags=0,name="Damage",type="INC",value=10}}," Stun Buildup Penetrates 5% Fire Resistance "} c["10% increased Stun Threshold"]={{[1]={flags=0,keywordFlags=0,name="StunThreshold",type="INC",value=10}},nil} -c["10% increased Stun Threshold for each time you've been Hit by an Enemy Recently, up to 100%"]={{[1]={flags=0,keywordFlags=0,name="StunThreshold",type="INC",value=10}}," for each time you've been Hit by an Enemy Recently, up to 100% "} +c["10% increased Stun Threshold for each time you've been Hit by an Enemy Recently, up to 100%"]={{[1]={[1]={limit=100,limitTotal=true,type="Multiplier",var="BeenHitRecently"},flags=0,keywordFlags=0,name="StunThreshold",type="INC",value=10}},nil} c["10% increased Thorns damage"]={{[1]={flags=0,keywordFlags=0,name="ThornsDamage",type="INC",value=10}},nil} c["10% increased Trap Damage"]={{[1]={flags=0,keywordFlags=4096,name="Damage",type="INC",value=10}},nil} c["10% increased Warcry Cooldown Recovery Rate"]={{[1]={flags=0,keywordFlags=4,name="CooldownRecovery",type="INC",value=10}},nil} diff --git a/src/Modules/ModParser.lua b/src/Modules/ModParser.lua index 65de664369..58e1cb7d7e 100644 --- a/src/Modules/ModParser.lua +++ b/src/Modules/ModParser.lua @@ -1962,6 +1962,7 @@ local modTagList = { ["branded enemy's"] = { tag = { type = "MultiplierThreshold", var = "BrandsAttachedToEnemy", threshold = 1 } }, ["to enemies they're attached to"] = { tag = { type = "MultiplierThreshold", var = "BrandsAttachedToEnemy", threshold = 1 } }, ["for each hit you've taken recently up to a maximum of (%d+)%%"] = function(num) return { tag = { type = "Multiplier", var = "BeenHitRecently", limit = num, limitTotal = true } } end, + ["for each time you've been hit by an enemy recently, up to (%d+)%%"] = function(num) return { tag = { type = "Multiplier", var = "BeenHitRecently", limit = num, limitTotal = true } } end, ["for each nearby enemy, up to (%d+)%%"] = function(num) return { tag = { type = "Multiplier", var = "NearbyEnemies", limit = num, limitTotal = true } } end, ["while you have iron reflexes"] = { tag = { type = "Condition", var = "HaveIronReflexes" } }, ["while you do not have iron reflexes"] = { tag = { type = "Condition", var = "HaveIronReflexes", neg = true } },