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Fix Kinetic Fusillade projectile damage scaling not being capped by projectile count #10986

Fix Kinetic Fusillade projectile damage scaling not being capped by projectile count

Fix Kinetic Fusillade projectile damage scaling not being capped by projectile count #10986

Triggered via pull request January 30, 2026 18:02
Status Success
Total duration 4m 41s
Artifacts

test.yml

on: pull_request
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