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Port PR #9443 - Fix Kinetic Fusillade projectile damage scaling not being capped by projectile count #462

Port PR #9443 - Fix Kinetic Fusillade projectile damage scaling not being capped by projectile count

Port PR #9443 - Fix Kinetic Fusillade projectile damage scaling not being capped by projectile count #462

Triggered via pull request February 6, 2026 05:32
Status Skipped
Total duration 1s
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backport.yml

on: pull_request_target
backport
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