@@ -108,7 +108,6 @@ local displayStats = {
108108 { stat = " ColdMaximumHitTaken" , label = " Cold Max Hit" , fmt = " .0f" , color = colorCodes .COLD , compPercent = true , condFunc = function (v ,o ) return o .LightningMaximumHitTaken ~= o .ColdMaximumHitTaken or o .LightningMaximumHitTaken ~= o .FireMaximumHitTaken end },
109109 { stat = " LightningMaximumHitTaken" , label = " Lightning Max Hit" , fmt = " .0f" , color = colorCodes .LIGHTNING , compPercent = true , condFunc = function (v ,o ) return o .LightningMaximumHitTaken ~= o .ColdMaximumHitTaken or o .LightningMaximumHitTaken ~= o .FireMaximumHitTaken end },
110110 { stat = " ChaosMaximumHitTaken" , label = " Chaos Max Hit" , fmt = " .0f" , color = colorCodes .CHAOS , compPercent = true },
111- { stat = " EffectiveMaximumHitTaken" , label = " Effective Max Hit" , fmt = " .0f" , compPercent = true },
112111 { },
113112 { stat = " MainHand" , childStat = " Accuracy" , label = " MH Accuracy" , fmt = " d" , condFunc = function (v ,o ) return o .PreciseTechnique end , warnFunc = function (v ,o ) return v < o .Life and " You do not have enough Accuracy for Precise Technique" end , warnColor = true },
114113 { stat = " OffHand" , childStat = " Accuracy" , label = " OH Accuracy" , fmt = " d" , condFunc = function (v ,o ) return o .PreciseTechnique end , warnFunc = function (v ,o ) return v < o .Life and " You do not have enough Accuracy for Precise Technique" end , warnColor = true },
@@ -246,4 +245,4 @@ local extraSaveStats = {
246245 " ActiveMinionLimit" ,
247246}
248247
249- return displayStats , minionDisplayStats , extraSaveStats
248+ return displayStats , minionDisplayStats , extraSaveStats
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