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Remove Effective max hit from sidebar
This number will just confuse users and adding more items to the sidebar is something that we like to avoid, as it is already quite cluttered
1 parent d2907c7 commit 057bce0

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Lines changed: 1 addition & 2 deletions

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src/Modules/BuildDisplayStats.lua

Lines changed: 1 addition & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -108,7 +108,6 @@ local displayStats = {
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{ stat = "ColdMaximumHitTaken", label = "Cold Max Hit", fmt = ".0f", color = colorCodes.COLD, compPercent = true, condFunc = function(v,o) return o.LightningMaximumHitTaken ~= o.ColdMaximumHitTaken or o.LightningMaximumHitTaken ~= o.FireMaximumHitTaken end },
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{ stat = "LightningMaximumHitTaken", label = "Lightning Max Hit", fmt = ".0f", color = colorCodes.LIGHTNING, compPercent = true, condFunc = function(v,o) return o.LightningMaximumHitTaken ~= o.ColdMaximumHitTaken or o.LightningMaximumHitTaken ~= o.FireMaximumHitTaken end },
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{ stat = "ChaosMaximumHitTaken", label = "Chaos Max Hit", fmt = ".0f", color = colorCodes.CHAOS, compPercent = true },
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{ stat = "EffectiveMaximumHitTaken", label = "Effective Max Hit", fmt = ".0f", compPercent = true },
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{ },
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{ stat = "MainHand", childStat = "Accuracy", label = "MH Accuracy", fmt = "d", condFunc = function(v,o) return o.PreciseTechnique end, warnFunc = function(v,o) return v < o.Life and "You do not have enough Accuracy for Precise Technique" end, warnColor = true },
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{ stat = "OffHand", childStat = "Accuracy", label = "OH Accuracy", fmt = "d", condFunc = function(v,o) return o.PreciseTechnique end, warnFunc = function(v,o) return v < o.Life and "You do not have enough Accuracy for Precise Technique" end, warnColor = true },
@@ -246,4 +245,4 @@ local extraSaveStats = {
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"ActiveMinionLimit",
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}
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return displayStats, minionDisplayStats, extraSaveStats
248+
return displayStats, minionDisplayStats, extraSaveStats

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