From f537b926639d30a2806487112d632ea6e62f88b1 Mon Sep 17 00:00:00 2001 From: LocalIdentity Date: Sun, 15 Mar 2026 07:22:03 +1100 Subject: [PATCH] Fix Charged Dash of Projection release states not appearing on Calcs tab I forgot to change the names on the new charged dash so that it used the skills name --- src/Data/Skills/act_dex.lua | 6 +++--- src/Export/Skills/act_dex.txt | 6 +++--- 2 files changed, 6 insertions(+), 6 deletions(-) diff --git a/src/Data/Skills/act_dex.lua b/src/Data/Skills/act_dex.lua index 7d98a9eb2a..177ef2e8bd 100644 --- a/src/Data/Skills/act_dex.lua +++ b/src/Data/Skills/act_dex.lua @@ -4166,7 +4166,7 @@ skills["ChargedDashAltX"] = { preDamageFunc = function(activeSkill, output) if activeSkill.skillPart == 3 then local finalWaveDamageModifier = activeSkill.skillModList:Sum("INC", activeSkill.skillCfg, "chargedDashFinalDamageModifier") - activeSkill.skillModList:NewMod("Damage", "MORE", finalWaveDamageModifier, "Skill:ChargedDash", ModFlag.Attack, { type = "Release Damage", skillPart = 3 }) + activeSkill.skillModList:NewMod("Damage", "MORE", finalWaveDamageModifier, "Skill:ChargedDashofProjection", ModFlag.Attack, { type = "Release Damage", skillPart = 3 }) end end, statMap = { @@ -4176,7 +4176,7 @@ skills["ChargedDashAltX"] = { mod("chargedDashFinalDamageModifier", "INC", nil, 0, 0, { type = "SkillPart", skillPart = 3 }), }, ["charged_dash_damage_+%_final_per_stack"] = { - mod("chargedDashFinalDamageModifier", "INC", nil, 0, 0, { type = "Multiplier", var = "ChargedDashStage" }, { type = "SkillPart", skillPart = 3 }), + mod("chargedDashFinalDamageModifier", "INC", nil, 0, 0, { type = "Multiplier", var = "ChargedDashofProjectionStage" }, { type = "SkillPart", skillPart = 3 }), }, ["charged_dash_channelling_damage_at_full_stacks_+%_final"] = { mod("Damage", "MORE", nil, 0, 0, { type = "SkillPart", skillPart = 2 }), @@ -4193,7 +4193,7 @@ skills["ChargedDashAltX"] = { skill("radiusSecondary", 26), skill("radiusSecondaryLabel", "End of Dash:"), skill("hitTimeMultiplier", 2, { type = "Skill", skillPartList = { 1, 2 } }), - mod("Multiplier:ChargedDashMaxStages", "BASE", 15), + mod("Multiplier:ChargedDashofProjectionMaxStages", "BASE", 15), skill("showAverage", true, { type = "SkillPart", skillPart = 3 }), }, qualityStats = { diff --git a/src/Export/Skills/act_dex.txt b/src/Export/Skills/act_dex.txt index 72db01aad1..9f349afea3 100644 --- a/src/Export/Skills/act_dex.txt +++ b/src/Export/Skills/act_dex.txt @@ -731,7 +731,7 @@ local skills, mod, flag, skill = ... preDamageFunc = function(activeSkill, output) if activeSkill.skillPart == 3 then local finalWaveDamageModifier = activeSkill.skillModList:Sum("INC", activeSkill.skillCfg, "chargedDashFinalDamageModifier") - activeSkill.skillModList:NewMod("Damage", "MORE", finalWaveDamageModifier, "Skill:ChargedDash", ModFlag.Attack, { type = "Release Damage", skillPart = 3 }) + activeSkill.skillModList:NewMod("Damage", "MORE", finalWaveDamageModifier, "Skill:ChargedDashofProjection", ModFlag.Attack, { type = "Release Damage", skillPart = 3 }) end end, statMap = { @@ -741,7 +741,7 @@ local skills, mod, flag, skill = ... mod("chargedDashFinalDamageModifier", "INC", nil, 0, 0, { type = "SkillPart", skillPart = 3 }), }, ["charged_dash_damage_+%_final_per_stack"] = { - mod("chargedDashFinalDamageModifier", "INC", nil, 0, 0, { type = "Multiplier", var = "ChargedDashStage" }, { type = "SkillPart", skillPart = 3 }), + mod("chargedDashFinalDamageModifier", "INC", nil, 0, 0, { type = "Multiplier", var = "ChargedDashofProjectionStage" }, { type = "SkillPart", skillPart = 3 }), }, ["charged_dash_channelling_damage_at_full_stacks_+%_final"] = { mod("Damage", "MORE", nil, 0, 0, { type = "SkillPart", skillPart = 2 }), @@ -752,7 +752,7 @@ local skills, mod, flag, skill = ... #baseMod skill("radiusSecondary", 26) #baseMod skill("radiusSecondaryLabel", "End of Dash:") #baseMod skill("hitTimeMultiplier", 2, { type = "Skill", skillPartList = { 1, 2 } }) -#baseMod mod("Multiplier:ChargedDashMaxStages", "BASE", 15) +#baseMod mod("Multiplier:ChargedDashofProjectionMaxStages", "BASE", 15) #baseMod skill("showAverage", true, { type = "SkillPart", skillPart = 3 }) #mods