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Releases: PaulNonatomic/VisualStateMachineV2

0.7.2-beta

25 Aug 06:09
d69c7ff

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[0.7.2-beta] - Aug 24, 2024

  • Exposed the JumpTo method on the StateMachineController
    • This allows users to manually trigger a JumpIn node externally broadening the use-cases for the VSM
  • Exposed the State member of the StateMachine through a public State member of the StateMachineController
    • This allows users to determine the current state and to directly call methods upon externally.
    • I experimented with implementing a StatePattern with all States implementing a common interface.

[0.7.1-beta] - Aug 21, 2024

  • Amended the exception forwarding of StateMachine to throw the original exception rather than wrapping it. This improves debugging errors in states.

0.7.0-beta

19 Aug 06:38

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  • Added support for copy and paste via context menu and keyboard shortcut

0.6.5-beta

16 Aug 00:06

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  • Updated frame delay of DelayState transition to 0
  • Fix for add nodes multiple times when entering runtime
  • Fix for unuseful error thrown when sub state-machines ref is missing

0.6.4-beta

13 Aug 07:45

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  • Fix for rogue tilda
  • Added relay states

0.6.3-beta

12 Aug 08:03

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  • Added Counter State
  • Fix: When scenes with multiple StateMachineControllers load the selected controller and the first controller in the scene were both loaded into the same StateMachineEditor