Releases: PaulNonatomic/VisualStateMachineV2
Releases · PaulNonatomic/VisualStateMachineV2
0.7.2-beta
[0.7.2-beta] - Aug 24, 2024
- Exposed the JumpTo method on the StateMachineController
- This allows users to manually trigger a JumpIn node externally broadening the use-cases for the VSM
- Exposed the State member of the StateMachine through a public State member of the StateMachineController
- This allows users to determine the current state and to directly call methods upon externally.
- I experimented with implementing a StatePattern with all States implementing a common interface.
[0.7.1-beta] - Aug 21, 2024
- Amended the exception forwarding of StateMachine to throw the original exception rather than wrapping it. This improves debugging errors in states.
0.7.0-beta
- Added support for copy and paste via context menu and keyboard shortcut
0.6.5-beta
- Updated frame delay of DelayState transition to 0
- Fix for add nodes multiple times when entering runtime
- Fix for unuseful error thrown when sub state-machines ref is missing
0.6.4-beta
- Fix for rogue tilda
- Added relay states
0.6.3-beta
- Added Counter State
- Fix: When scenes with multiple StateMachineControllers load the selected controller and the first controller in the scene were both loaded into the same StateMachineEditor