Write a library that takes in Game Boy .vgm and optimizes .vgm so that duplicate/useless writes are removed. Example: Arp macro with same tone for multiple frames (scheme: 12, 12, 12 12, 0)
Write a library that takes in Game Boy .vgm and optimizes .vgm so that duplicate/useless writes are removed.
Example: Arp macro with same tone for multiple frames (scheme: 12, 12, 12 12, 0)