Commit aed0b4d
Add new tier of guns and bullets, add .357 caliber, plus minor gun tweaks (#482)
* Fix 'Zip' + 12g boxes
* Add sprites for T2 guns
* Add code for T2 pistol, pocket pistol, and shotgun
* Oopsy-poopsy
* Add .357 caliber, SMG code (no sprites yet), T2 .22LR ammo (sprites AND code)
* Add T2 revolver, make T1 revolver use .357, add T2 SMG, add T2 .22LR bullets+proj
* Add T2 .357 ammo + mags
* Add T2 .45 ammo and mags
* Add T2 5.56 ammo + mags + boltaction rifle
* Add T2 12g slugs and buckshot
* Add T2 laser rifle and laser pistol
* Fix 'aluminium' spelling errors + other typos
* Update nebula.dme
* Revert "Update nebula.dme"
This reverts commit c4baba0.
* Update the right dme file (oops lol)
* Fix icons + give new in-hand for Marine rifle
* Update in-hand sprites for Marine and the T0 rifle who's name i forget
* Add sprites for T2 5.56 bullet
* Add belt + holstered sprites for Martin pistol
* Fix 357 speedloader looking like .22LR mag
* Fix 'Frontrunner' havign wrong atompath
* Fix pocket pistols
* Add T2 .45 box sprites
* Add sprites for T2 .357 ammo boxes
* Hopefully fix magazine woes across the board
* Okay maybe this'll fix mags bein' weird
* Revert "Okay maybe this'll fix mags bein' weird"
This reverts commit 44fd849.
* Okay this actually works
* It's always the designs that getcha
* Whoops
* Fix T2 12g loose bullets having T1 name
* Fix boxes maybe possibly perhaps???
* Update designs_ammunition.dm1 parent 595e2c2 commit aed0b4d
48 files changed
Lines changed: 623 additions & 47 deletions
File tree
- mods/persistence
- icons/obj
- ammunition
- 12g
- 22lr
- 357
- 45
- 5.56
- guns
- tier0
- tier1
- tier2
- modules
- fabrication/designs/protolathe
- projectiles
- ammunition
- 12g
- 22_LR
- 357
- 45
- 5.56
- guns
- energy/tier2
- projectile
- tier0
- tier1
- tier2
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