This code goes in the tanker's init
this forceSpeed 56.5888889;
This code goes in the game logic init. If you are using a custom variable for the tanker replace "PDT_Tanker" with your variable name.
[] spawn {
private _marker = createMarker ["PDT_Tanker_Marker", getPos PDT_Tanker];
_marker setMarkerShape "ICON";
_marker setMarkerSize [1, 1];
"PDT_Tanker_Marker" setMarkerType "mil_end";
"PDT_Tanker_Marker" setMarkerText "KV-44X - Tanker";
waitUntil {
sleep 5;
if (alive PDT_Tanker) then {
"PDT_Tanker_Marker" setMarkerPos (getPos PDT_Tanker);
false
} else {
deleteMarker "PDT_Tanker_Marker";
false
};
};
};
Thank you Talon#6321 in the Hatchet mod Discord for editing this to make the basket look better.
this forceSpeed 56.5888889;
_ropeOrigins = [[-7.5, 1, 3.25]];
_baskets = [];
_vehicle = this;
{
_basket = "vtx_aar_basket" createVehicle [0,0,0];
_attachPos = _x vectorAdd [-.25, -20, -5.75];
_basket setVariable ["vtx_aar_attachPos", _attachPos, true];
_basket attachTo [_vehicle, _attachPos];
_rope = ropeCreate [_vehicle, [-7.5, 1, 3.25], _basket, [0, 0.75, 0] , 21];
_basket setVariable ["vtx_aar_tanker", tanker1, true];
_basket setVariable ["vtx_aar_rope", _rope, true];
_basket setVariable ["vtx_aar_ropeOrigin", _x, true];
_baskets pushBack _basket;
} forEach _ropeOrigins;
_vehicle setVariable ["vtx_aar_baskets", _baskets, true];
Use this if you just want to refuel from any plane
this forceSpeed 56.5888889;
[this] call vtx_uh60_aar_fnc_initTanker;
Paste and execute this in the debug menu.
(vehicle player) setFuel 0.5;
Or paste this in the vehicle init.
this setFuel 0.5;