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Copy pathScroll.cpp
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80 lines (64 loc) · 1.73 KB
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#include "Scroll.h"
Scroll::Scroll(float posmin,float posmaxy,float posx,float ScrollTerritoryY1,float ScrollTerritoryY2,float width,float height,int mertek):
minY(posmin),
maxY(posmaxy),
pos_x(posx),
scrollY1(ScrollTerritoryY1),
scrollY2(ScrollTerritoryY2),
width(width),
height(height),
mertek(mertek),
OffSet(0),
Scrolling(false),
mouse_down(false)
{
scroll_bg = al_load_bitmap("scrollbar_bg.png");
pos_y = minY+height;
int tmp = scrollY1 - scrollY2;
size = abs(tmp);
ScrollTerSize = maxY-minY;
}
Scroll::~Scroll(void)
{
al_destroy_bitmap(scroll_bg);
}
void Scroll::HandleScroll(float mX,float mY,float dmY)
{
float oldScr = pos_y;
if(!Scrolling)
{
if(mX > pos_x && mX < pos_x+width &&
mY > pos_y && mY < pos_y+height )
{
Scrolling=true;
}
}
else if(mouse_down)
{
float Valtozas_Merteke = (size-height)/((size-height)-mY);
div_t result = div(ScrollTerSize/Valtozas_Merteke,mertek);
OffSet = (result.quot*mertek) - (ScrollTerSize-height) ;
pos_y = mY;
}
}
void Scroll::WheelScroll(int WheelScrollCount)
{
if((OffSet + WheelScrollCount*mertek)>=0)
{
float Valtozas_Merteke = mertek / ((size + ScrollTerSize) / ScrollTerSize);
//A dinamikusan valtozo szam hosszhoz van igazitva a scroll tolasanak merteke
OffSet += WheelScrollCount*mertek;
if(pos_y> 0 + Valtozas_Merteke && (WheelScrollCount > 0))
{
pos_y -= WheelScrollCount*Valtozas_Merteke; // A Scrollolas megoldasa: a wheel mozgasanal ha nem utkozik a két érték közé akkor scroll is mozog
}
if(pos_y < 686 - Valtozas_Merteke && (WheelScrollCount < 0))
{
pos_y -= WheelScrollCount*Valtozas_Merteke;
}
}
}
void Scroll::DrawScrollBar()
{
al_draw_bitmap(scroll_bg,pos_x,pos_y,0);
}