You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: docs/ProjectsLinks/currentsOfWar.htm
+9-7Lines changed: 9 additions & 7 deletions
Original file line number
Diff line number
Diff line change
@@ -158,23 +158,23 @@
158
158
<divclass="pppHBar"></div>
159
159
160
160
<br> The game jam was a collab jam, primarily consisting of 3 of us doing art and programming for <spanclass="textName">Currents of War</span>.
161
-
<br> _ <spanclass="textName">ellipsis9</span> - Programming; Background-Battle Logic using character/enemy stats like a RPG, end more
161
+
<br> _ <spanclass="textName">ellipsis9</span> - Programming; Background-Battle Logic using character/enemy stats like a RPG, and more
162
162
<br> _ <spanclass="textName">F2ptach</span> - Programming & some Art assets; Events Handling, Player Input, and more
163
163
<br> _ <spanclass="textName">ProcStack</span><spanclass="textItalic textDrinkMeAlice">(me)</span> - Art & Visual Programming; character state machine shader, shop & item art, ui, and more
164
164
165
165
<br><br><divclass="pppHBar"></div>
166
166
167
-
I set up the shop, drew the items & most of the shop with help on a couple assets, the adjustable ui, animated cursor, and characters.
167
+
I set up the shop, the adjustable ui, animated cursor, characters, animations, and drew the items & most of the shop assets with help on a couple of 'em by <spanclass="textName">F2ptach</span>.
168
168
<br> I also wrote the code + shaders to handle animation & dynamically coloring the character's faces, hair, & armor.
169
169
170
170
<br>
171
171
<br><spanclass="textNudge">For the art inspiration, I looked to</span> -
172
172
<br> Gameboy Advance games like <spanclass="textName">Zelda Minish Cap</span>,
173
173
<br> <spanclass="textShrink textItalic">Everything should be outlined with similar color hues blended!</span>
174
174
<br> Super Nintendo games like <spanclass="textName">Secret of Mana</span> & <spanclass="textName">Final Fantasy 3/6</span>,
175
-
<br> <spanclass="textShrink textItalic">Fantasy character designs with some reason for details</span>
175
+
<br> <spanclass="textShrink textItalic">Fantasy character designs with reason for the details</span>
176
176
<br> And Original Nintendo games like <spanclass="textName">River City Ransom</span>.
177
-
<br> <spanclass="textShrink textItalic">Character proportions and vibes.</span>
177
+
<br> <spanclass="textShrink textItalic">Character proportions & vibes.</span>
178
178
<br>
179
179
<br> I wanted to create a semi 'tacky' weapons shop for the style.
180
180
<br> To give some room for gags & chicanery!
@@ -188,13 +188,15 @@
188
188
<br> Felt good getting into pixel art, I've never done much of it before.
189
189
<br> Was like my highschool photoshop exploration years all over again,
190
190
<br> But a new musician this time.
191
-
<br><br> <spanclass="textItalic">yeah photoshop for pixel art, pencil & mask layers</span>
192
-
<br> <spanclass="textItalic">use what you know best!</span>
191
+
192
+
<br><br> <spanclass="textItalic">yeah photoshop for pixel art
193
+
<br> pencil & mask layers</span>
194
+
<br> <spanclass="textItalic">use what you know best!</span>
193
195
194
196
<br><br> Then I isolated all the limbs & body parts of the characters on different layers in photoshop,
195
197
<br> And used the <spanclass="textNudge">Puppet Tool</span> in <spanclass="textName">After Effects</span> to animate the idle breathe, walking, & talking cycles.
196
198
<br> Exporting in Draft mode to keep no anti-aliasing on the pixel art.
197
-
<br> Letting me animate & adjust quickly without having to draw out each frame.
199
+
<br> <spanclass="textNudge">After Effects</span> let me quickly animate & adjust without drawing out each frame.
Copy file name to clipboardExpand all lines: docs/ProjectsLinks/currentsOfWar.htm.md
+9-7Lines changed: 9 additions & 7 deletions
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -24,13 +24,13 @@ A 'NPC Simulator' game made in Unity for the April 2025 itch.io gamejam 'Indie G
24
24
25
25
The game jam was a collab jam, primarily consisting of 3 of us doing art and programming for Currents of War.
26
26
27
-
_ ellipsis9 - Programming; Background-Battle Logic using character/enemy stats like a RPG, end more
27
+
_ ellipsis9 - Programming; Background-Battle Logic using character/enemy stats like a RPG, and more
28
28
29
29
_ F2ptach - Programming & some Art assets; Events Handling, Player Input, and more
30
30
31
31
_ ProcStack(me) - Art & Visual Programming; character state machine shader, shop & item art, ui, and more
32
32
33
-
I set up the shop, drew the items & most of the shop with help on a couple assets, the adjustable ui, animated cursor, and characters.
33
+
I set up the shop, the adjustable ui, animated cursor, characters, animations, and drew the items & most of the shop assets with help on a couple of 'em by F2ptach.
34
34
35
35
I also wrote the code + shaders to handle animation & dynamically coloring the character's faces, hair, & armor.
36
36
@@ -42,11 +42,11 @@ A 'NPC Simulator' game made in Unity for the April 2025 itch.io gamejam 'Indie G
42
42
43
43
Super Nintendo games like Secret of Mana & Final Fantasy 3/6,
44
44
45
-
Fantasy character designs with some reason for details
45
+
Fantasy character designs with reason for the details
46
46
47
47
And Original Nintendo games like River City Ransom.
48
48
49
-
Character proportions and vibes.
49
+
Character proportions & vibes.
50
50
51
51
I wanted to create a semi 'tacky' weapons shop for the style.
52
52
@@ -64,17 +64,19 @@ A 'NPC Simulator' game made in Unity for the April 2025 itch.io gamejam 'Indie G
64
64
65
65
But a new musician this time.
66
66
67
-
yeah photoshop for pixel art, pencil & mask layers
67
+
yeah photoshop for pixel art
68
68
69
-
use what you know best!
69
+
pencil & mask layers
70
+
71
+
use what you know best!
70
72
71
73
Then I isolated all the limbs & body parts of the characters on different layers in photoshop,
72
74
73
75
And used the Puppet Tool in After Effects to animate the idle breathe, walking, & talking cycles.
74
76
75
77
Exporting in Draft mode to keep no anti-aliasing on the pixel art.
76
78
77
-
Letting me animate & adjust quickly without having to draw out each frame.
79
+
After Effects let me quickly animate & adjust without drawing out each frame.
78
80
79
81
One of the challenges was making sure the character's displayed with custom colors for their hair, face, armor, gloves/boots, and leggings.
<br> The game jam was a collab jam, primarily consisting of 3 of us doing art and programming for <span class="textName">Currents of War</span>.
99
-
<br> _ <span class="textName">ellipsis9</span> - Programming; Background-Battle Logic using character/enemy stats like a RPG, end more
99
+
<br> _ <span class="textName">ellipsis9</span> - Programming; Background-Battle Logic using character/enemy stats like a RPG, and more
100
100
<br> _ <span class="textName">F2ptach</span> - Programming & some Art assets; Events Handling, Player Input, and more
101
101
<br> _ <span class="textName">ProcStack</span><span class="textItalic textDrinkMeAlice">(me)</span> - Art & Visual Programming; character state machine shader, shop & item art, ui, and more
102
102
103
103
<br><br> <div class="pppHBar"></div>
104
104
105
-
I set up the shop, drew the items & most of the shop with help on a couple assets, the adjustable ui, animated cursor, and characters.
105
+
I set up the shop, the adjustable ui, animated cursor, characters, animations, and drew the items & most of the shop assets with help on a couple of 'em by <span class="textName">F2ptach</span>.
106
106
<br> I also wrote the code + shaders to handle animation & dynamically coloring the character's faces, hair, & armor.
107
107
108
108
<br>
109
109
<br> <span class="textNudge">For the art inspiration, I looked to</span> -
110
110
<br> Gameboy Advance games like <span class="textName">Zelda Minish Cap</span>,
111
111
<br> <span class="textShrink textItalic">Everything should be outlined with similar color hues blended!</span>
112
112
<br> Super Nintendo games like <span class="textName">Secret of Mana</span> & <span class="textName">Final Fantasy 3/6</span>,
113
-
<br> <span class="textShrink textItalic">Fantasy character designs with some reason for details</span>
113
+
<br> <span class="textShrink textItalic">Fantasy character designs with reason for the details</span>
114
114
<br> And Original Nintendo games like <span class="textName">River City Ransom</span>.
115
-
<br> <span class="textShrink textItalic">Character proportions and vibes.</span>
<br> <span class="textItalic">use what you know best!</span>
131
133
132
134
<br><br> Then I isolated all the limbs & body parts of the characters on different layers in photoshop,
133
135
<br> And used the <span class="textNudge">Puppet Tool</span> in <span class="textName">After Effects</span> to animate the idle breathe, walking, & talking cycles.
134
136
<br> Exporting in Draft mode to keep no anti-aliasing on the pixel art.
135
-
<br> Letting me animate & adjust quickly without having to draw out each frame.
137
+
<br> <span class="textNudge">After Effects</span> let me quickly animate & adjust without drawing out each frame.
0 commit comments