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139 | 139 | <div id="pxlPagesContentParent" class="pxlPagesContentParentStyle"><div class="gpcpVisibleStyle procPagesContentStyle procPagesPlacementTripleStyle gitProjectsPageStyle pagesFader pagesVisOn"><div class="procPagesInnerBeforeBase procPagesInnerBefore"></div><div class="procPagesInnerStyle procPagesParentStyle gitProjectsPageParentStyle procPagesLayoutTripleStyle" id="pxlPage_ProjectsLinks"><div class="procPageHeader procPagesHeaderStyle">My Repos / Projects / Socials</div><div class="procPagesHeaderLine gitProjectsPage-headerLine"></div><nav role="navigation" aria-label="Page sections" class="procPageSectionList gitProjectsPage-sectionNavListStyle"><div class="procPagesSectionNavButtonBackground gitProjectsPage-sectionNavButtonBackgroundStyle"><div class="procPagesNavSectionStyle procPagesButtonStyle procPagesSectionNavColor gitProjectsPage-sectionNavButtonStyle" role="button" tabindex="0" aria-label="Navigate to procstack.github.io<span class="hideOnMobile textDrinkMeAlice 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section">Dwitter<span class="hideOnMobile textDrinkMeAlice textBottom"> :: JS Golfing</span></div></div><div class="hideOnMobile" style="height: 3px; user-select: none;"></div><div class="procPagesSectionNavButtonBackground gitProjectsPage-sectionNavButtonBackgroundStyle hideOnMobile"><div class="procPagesNavSectionStyle procPagesButtonStyle procPagesSectionNavColor gitProjectsPage-sectionNavButtonStyle" role="button" tabindex="0" aria-label="Navigate to Misc. section">Misc.</div></div></nav><section class="procPageMediaView gitProjectsPageScrollbarStyle" role="region" aria-label="Media gallery for ProjectsLinks page sections" aria-describedby="Dynamic media content that changes based on selected section"><div class="procPagesMediaListStyle procPagesSectionActive pagesVisOn"><div class="procPagesImageContainer procPagesImageStyle"><div class="procPagesImageFullScreenButtonParent"><button class="procPagesImageFullScreenButton">⛶</button></div><img src="../pages/projects/images/CoW_ShopScene.webp" alt="Currents of War screenshot" loading="lazy" class="procPagesMediaImage"></div><div class="procPagesMediaCaptionParentStyle gitProjectsPage-sectionCaptionStyle"><div class="procPagesMediaCaptionStyle">Currents of War!!<br>You are the shopkeeper!<br>Its Action Packed Money Making Action!!!</div></div><div class="procPagesImageContainer procPagesImageStyle"><div class="procPagesImageFullScreenButtonParent"><button class="procPagesImageFullScreenButton">⛶</button></div><img src="../pages/projects/images/TechDev_characterColorAnim_dataNormal_sm.webp" alt="Character Color Animation Data Texture" loading="lazy" class="procPagesMediaImage"></div><div class="procPagesMediaCaptionParentStyle gitProjectsPage-sectionCaptionStyle"><div class="procPagesMediaCaptionStyle">Character Color Data, Light Normals, & Animation Atlases<br>Each row is a different armor/class type.<br>Each column is a frame of Idle, Walk, or Talk animations.</div></div><video src="../pages/projects/images/CharacterRenderer_liveUpdate_2025-05-16_mod.webm" loop="" controls="" preload="metadata" class="procPagesImageStyle"></video><div class="procPagesMediaCaptionParentStyle gitProjectsPage-sectionCaptionStyle"><div class="procPagesMediaCaptionStyle">Changing character's look & colors in Unity's Editor real-time!</div></div><video src="../pages/projects/images/CoW_AnimatedCursor_2025-06-02_mod.webm" loop="" controls="" preload="metadata" class="procPagesImageStyle"></video><div class="procPagesMediaCaptionParentStyle gitProjectsPage-sectionCaptionStyle"><div class="procPagesMediaCaptionStyle">Why not an animated cursor?</div></div><video src="../pages/projects/images/ShopWindowLight_2025-05-11_mod.webm" loop="" controls="" preload="metadata" class="procPagesImageStyle"></video><div class="procPagesMediaCaptionParentStyle gitProjectsPage-sectionCaptionStyle"><div class="procPagesMediaCaptionStyle">Gotta show the time of day somehow!</div></div><video src="../pages/projects/images/WindowLightHoudini_2025-05-11_mod.webm" loop="" controls="" preload="metadata" class="procPagesImageStyle"></video><div class="procPagesMediaCaptionParentStyle gitProjectsPage-sectionCaptionStyle"><div class="procPagesMediaCaptionStyle">The sunlight rig to make a data texture in Houdini<br>Using a mesh, I can shape the light on 'walls' in the scene easier.</div></div><div class="procPagesImageContainer procPagesImageStyle"><div class="procPagesImageFullScreenButtonParent"><button class="procPagesImageFullScreenButton">⛶</button></div><img src="../pages/projects/images/FEEESSHHH.webp" alt="FEEEEESSSSHHH" loading="lazy" class="procPagesMediaImage"></div><div class="procPagesMediaCaptionParentStyle gitProjectsPage-sectionCaptionStyle"><div class="procPagesMediaCaptionStyle">Fish Armor is not for sale!<br>FEEEEESSSSHHH!</div></div></div></section><section class="procPageContentView gitProjectsPageScrollbarStyle" role="main" aria-label="Primary content area for ProjectsLinks page" aria-describedby="Main content that updates dynamically based on selected section navigation"><div class="procPageSectionContentStyle procPagesSectionActive pagesVisOn" id="2"><div class="procPagesInnerContentStyle procPagesSectionActive pagesVisOn"> |
140 | 140 | <a href="https://store.steampowered.com/app/4072230/Currents_of_War/" class="procPagesRepoLinkStyle" target="_blank">Currents of War</a> <span class="textDrinkMeAlice textItalic">2025</span> |
141 | | - <br><span class="textShrink textItalic textName ">Engine - <span class="textBold">Unity</span></span> |
142 | | - <br><span class="textShrink textItalic textName ">Languages - <span class="textBold">C#, HLSL, & Python for tools</span></span> |
143 | | - <br><span class="textNudge">A 'NPC Simulator' game made in <span class="textName">Unity</span> for the April 2025 itch.io gamejam 'Indie Game Clinic COLLAB JAM '25'</span> |
| 141 | + <br> <span class="textBump">A turn-based item-selling strategy game</span> |
| 142 | + <br> Sell items to shift heroes' chances of winning in battle |
| 143 | + <br> <span class="textItalic">Make a profit! |
| 144 | + |
| 145 | + <br><span class="textShrink textItalic textName ">Languages - <span class="textBold">Unity - C#, HLSL; Python</span> for pipeline tools</span> |
| 146 | + |
| 147 | + <br><br> <span class="textNudge">A 'NPC Simulator' game made in <span class="textName">Unity</span> for the April 2025 itch.io gamejam 'Indie Game Clinic COLLAB JAM '25'</span> |
144 | 148 | <br> Since then, we've expanded it quite a bit! |
145 | 149 | <br> |
146 | 150 |
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147 | 151 | <br><div class="pppHBar"></div> |
148 | 152 |
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149 | | - You can play the older game jam submission for free in your browser, |
| 153 | + <br> You can play the older game jam submission for free in your browser, |
150 | 154 | <br> Check out the <a href="https://procstack.itch.io/currentsofwar" class="procPagesRepoLinkStyle" target="_blank">Game Jam Release</a> |
151 | 155 |
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152 | 156 | <br><br> <span class="textBump">If you'd like to support us,</span> |
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244 | 248 | <br> Or support us with a purchase on <a href="https://store.steampowered.com/app/4072230/Currents_of_War/" class="procPagesRepoLinkStyle" target="_blank">Steam</a> -or- <a href="https://ellipsis9.itch.io/currents-of-war" class="procPagesRepoLinkStyle" target="_blank">Itch.io</a> |
245 | 249 | <br> |
246 | 250 | <br> |
247 | | - </div></div></section><div class="procPageContentAfterStyle"> |
| 251 | + </span></div></div></section><div class="procPageContentAfterStyle"> |
248 | 252 | <div class="socialsLinkStyle"> |
249 | 253 | <span class="procPagesHeaderNoPadStyle">Socials-</span> |
250 | 254 | <a href="https://www.youtube.com/@trancorwd" class="textBump" target="_blank">YouTube</a> |
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