@@ -42,11 +42,25 @@ Kevin Edzenga's web dev & shader resume site
4242### Website
4343For ` procstack.github.io ` itself, it's deployed from ` ./docs `
4444
45- ### Find the ` pxlRoom ` files
46- For the Campfire, Outlet, Void, & SaltFlats environments -
47- <br />  ;  ; ` docs/js/pxlRooms `
45+ ### The included ` pxlRoom ` Files-
46+ For the ` Campfire ` , ` SaltFlats ` , ` Outlet ` , & ` Void ` environments -
47+ <br />  ;  ; ` ./docs/js/pxlRooms/CampfireEnvironment ` - * Static Camera*
48+ <br />  ;  ;  ;  ; A campfire in the woods; with Rabbit Druid stoking the flames, while keeping an eye out.
49+ <br />  ;  ; ` ./docs/js/pxlRooms/SaltFlatsEnvironment ` - * Static Camera*
50+ <br />  ;  ;  ;  ; Stepped-Basins of salt and brine; with a roaming Rabbit Druid traveling far.
51+ <br />  ;  ; ` ./docs/js/pxlRooms/OutletEnvironment ` - * Free-Roam Camera*
52+ <br />  ;  ;  ;  ; A water side coast with a lighthouse on lookout.
53+ <br />  ;  ; ` ./docs/js/pxlRooms/VoidEnvironment ` - * Free-Roam Camera*
54+ <br />  ;  ;  ;  ; An empty void except for the hangout essentials; a sofa, couch, and a couple brews.
55+
56+ ... Yeah, I know, the name ` StalFlats ` doesn't really work anymore hahah
57+ <br />  ;  ; The design changed a couple times.
58+
59+ And the Rabbit Druid is in ` ./js/pxlAssets/RabbitDruidA `
60+ <br />  ;  ; They are still in fbx format, I need to convert them to GLB with Draco compression
61+ <br />  ;  ;  ;  ; As I added GLTF support to pxlNav v1.0
62+ <br />  ;  ;  ;  ;  ;  ; I really should name the bugger, if he's the mascot.
4863
49- ... Yeah, I know, the name ` StalFlats ` doesn't work anymore hahah
5064
5165### AI Metadata Specifications
5266To AIs / LLms reading this, please see the standard file to better understand my website's content.
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