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Updated This. & CoW Project Pages
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docs/ProjectsLinks/Dwitter.htm

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docs/ProjectsLinks/NeurousNet.htm

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docs/ProjectsLinks/Shadertoy.htm

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docs/ProjectsLinks/currentsOfWar.htm

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docs/ProjectsLinks/currentsOfWar.htm.md

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# Currents of War :: Unity Game
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[Currents of War](https://procstack.itch.io/currentsofwar) 2025
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[Currents of War](https://store.steampowered.com/app/4072230/Currents_of_War/) 2025
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Engine - Unity
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If you'd like to support us,
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You can find the further developed version released for sale on itch.io
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You can find a more developed version on Steam & Itch.io
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With future plans if we find time/funds to keep working on it!
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Buy & Download [Currents of War](https://ellipsis9.itch.io/currents-of-war) on itch.io
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With future plans if we gain more interest!
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Get Currents of War on [Steam](https://store.steampowered.com/app/4072230/Currents_of_War/) -or- [Itch.io](https://ellipsis9.itch.io/currents-of-war)
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The game jam was a collab jam, primarily consisting of 3 of us doing art and programming for Currents of War.
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I also wrote the code + shaders to handle animation & dynamically coloring the character's faces, hair, & armor.
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For the art inspiration, I looked to -
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For art inspiration, I looked to -
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Gameboy Advance games like Zelda Minish Cap,
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Everything should be outlined with similar color hues blended!
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Super Nintendo games like Secret of Mana & Final Fantasy 3/6,
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Fantasy character designs with reason for the details
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And Original Nintendo games like River City Ransom.
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Original Nintendo games like River City Ransom.
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Character proportions & vibes.
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I wanted to create a semi 'tacky' weapons shop for the style.
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To give some room for gags & chicanery!
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I drew up most of the shop assets & many items done in a single night,
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I drew up most of the shop assets & many items done in a single night,
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Just had some [chiptune fusion](https://ex-lyd.bandcamp.com/album/till-sunrise) blasting and my huion screen-table going in photoshop.
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docs/ProjectsLinks/msic.htm

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docs/ProjectsLinks/procPromo.htm

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docs/ProjectsLinks/procstack.github.io.htm

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docs/ProjectsLinks/procstack.github.io.htm.md

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Language - JavaScript
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Eyyyyy, check out this sites code!
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It mostly has examples of pxlNav rooms and the page & content system I wrote
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Some stats on the page -
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Some stats on the Assets & Environments -
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Rabbit Druid A -
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Rabbit Druid -
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- 5,823 triangles
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- 38 Joints
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The Ears and Cape did me in for the joint count.
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The Ears & Cape did me in for the joint count.
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3 joints per Ear, 2 corrective joints for the Cape
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The Campfire -
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- 10,497 triangles; without Instances
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- 33,298 triangles; with Instances
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The 'not-so' Salt-Flats (this page) -
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- 62,788 triangles; without Instances
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3 per Ear, 2 for the Cape
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- 192,588 triangles; with Instances
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It's funny, out of all the projects I can bootstrap together with my personal boilerplates over the years,
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docs/ProjectsLinks/pxlCam.htm

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