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docs/AIDev/aiIntro.htm

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<div id="pxlPagesContentParent" class="pxlPagesContentParentStyle"><div class="gpcpVisibleStyle procPagesContentStyle procPagesPlacementTripleStyle aiDevPageStyle pagesFader pagesVisOn"><div class="procPagesInnerBeforeBase procPagesInnerBefore"></div><div class="procPagesInnerStyle procPagesParentStyle aiDevPageParentStyle procPagesLayoutTripleStyle" id="pxlPage_AIDev"><div class="procPageHeader procPagesHeaderStyle">AI Development</div><div class="procPagesHeaderLine aiDevPage-headerLine"></div><nav role="navigation" aria-label="Page sections" class="procPageSectionList aiDevPage-sectionNavListStyle"><div class="procPagesNavSectionStyle procPagesButtonStyle procPagesSectionNavColor aiDevPage-sectionNavButtonStyle procPagesNavActive aiDevPage-sectionNavButtonActiveStyle" role="button" tabindex="0" aria-label="Navigate to My Introduction section">My Introduction</div><div class="procPagesNavSectionStyle procPagesButtonStyle procPagesSectionNavColor aiDevPage-sectionNavButtonStyle" role="button" tabindex="0" aria-label="Navigate to GAT &amp; Language section">GAT &amp; Language</div><div class="procPagesNavSectionStyle procPagesButtonStyle procPagesSectionNavColor aiDevPage-sectionNavButtonStyle" role="button" tabindex="0" aria-label="Navigate to ESN &amp; Motion Prediction section">ESN &amp; Motion Prediction</div><div class="procPagesNavSectionStyle procPagesButtonStyle procPagesSectionNavColor aiDevPage-sectionNavButtonStyle" role="button" tabindex="0" aria-label="Navigate to Notes &amp; Research section">Notes &amp; Research</div></nav><section class="procPageMediaView aiDevPageScrollbarStyle" role="region" aria-label="Media gallery for AIDev page sections" aria-describedby="Dynamic media content that changes based on selected section" style="align-content: center; height: auto;"><div class="procPagesMediaListStyle procPagesSectionActive pagesVisOn"><iframe src="https://www.youtube-nocookie.com/embed/XJu-UJrI6yk" title="Useful AI for Visual Graphics" frameborder="0" allow="encrypted-media; picture-in-picture" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen="true" class="procPagesMediaStyle procPagesLimitWidthStyle"></iframe></div></section><section class="procPageContentView aiDevPageScrollbarStyle" role="main" aria-label="Primary content area for AIDev page" aria-describedby="Main content that updates dynamically based on selected section navigation"><div class="procPageSectionContentStyle procPagesSectionActive pagesVisOn" id="0"><div class="procPagesInnerContentStyle procPagesSectionActive pagesVisOn">
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<div class="textSpacer"></div>
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<div class="procPagesAboutMe-infoStyle">
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I started my dive into AI in 2008 writing a Boid / Crowd system for my thesis while in art college, School of Visual Arts.
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<br>I started my dive into AI in 2008 writing a Boid / Crowd system for my thesis while in art college, School of Visual Arts.
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<br>&nbsp;&nbsp; It was an insane particle script + 3d animation cycles in Maya haha.
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<br>Then I did Boid movement, navigation, &amp; obstacle detection in animated films for 5 years at Blue Sky Studios, using Houdini.
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<br>
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<br><span class="innerCenter">
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You could guess,
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<br>All the recent AI stuff has been quite serendipitous for my creation!
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<br>All the recent AI hullabaloo (2019-...)
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<br>Has been quite serendipitous for my creation!
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</span>
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</div>
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</div></div></section></div><div class="procPagesInnerAfterBase procPagesInnerAfter"></div></div></div>

docs/AIDev/aiIntro.htm.md

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You could guess,
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All the recent AI stuff has been quite serendipitous for my creation!
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All the recent AI hullabaloo (2019-...)
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Has been quite serendipitous for my creation!

docs/AIDev/aiNotes.htm

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<div id="pxlPagesContentParent" class="pxlPagesContentParentStyle"><div class="gpcpVisibleStyle procPagesContentStyle procPagesPlacementTripleStyle aiDevPageStyle pagesFader pagesVisOn"><div class="procPagesInnerBeforeBase procPagesInnerBefore"></div><div class="procPagesInnerStyle procPagesParentStyle aiDevPageParentStyle procPagesLayoutTripleStyle procPageNoMediaStyle" id="pxlPage_AIDev"><div class="procPageHeader procPagesHeaderStyle">AI Development</div><div class="procPagesHeaderLine aiDevPage-headerLine"></div><nav role="navigation" aria-label="Page sections" class="procPageSectionList aiDevPage-sectionNavListStyle"><div class="procPagesNavSectionStyle procPagesButtonStyle procPagesSectionNavColor aiDevPage-sectionNavButtonStyle" role="button" tabindex="0" aria-label="Navigate to My Introduction section">My Introduction</div><div class="procPagesNavSectionStyle procPagesButtonStyle procPagesSectionNavColor aiDevPage-sectionNavButtonStyle" role="button" tabindex="0" aria-label="Navigate to GAT &amp; Language section">GAT &amp; Language</div><div class="procPagesNavSectionStyle procPagesButtonStyle procPagesSectionNavColor aiDevPage-sectionNavButtonStyle" role="button" tabindex="0" aria-label="Navigate to ESN &amp; Motion Prediction section">ESN &amp; Motion Prediction</div><div class="procPagesNavSectionStyle procPagesButtonStyle procPagesSectionNavColor aiDevPage-sectionNavButtonStyle procPagesNavActive aiDevPage-sectionNavButtonActiveStyle" role="button" tabindex="0" aria-label="Navigate to Notes &amp; Research section">Notes &amp; Research</div></nav><section class="procPageMediaView aiDevPageScrollbarStyle" role="region" aria-label="Media gallery for AIDev page sections" aria-describedby="Dynamic media content that changes based on selected section" style="display: none;"><div class="procPagesMediaListStyle pagesVisOff"><iframe src="https://www.youtube-nocookie.com/embed/XJu-UJrI6yk" title="Useful AI for Visual Graphics" frameborder="0" allow="encrypted-media; picture-in-picture" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen="true" class="procPagesMediaStyle procPagesLimitWidthStyle"></iframe></div></section><section class="procPageContentView aiDevPageScrollbarStyle" role="main" aria-label="Primary content area for AIDev page" aria-describedby="Main content that updates dynamically based on selected section navigation"><div class="procPageSectionContentStyle pagesVisOff" id="0"><div class="procPagesInnerContentStyle pagesVisOff">
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<div class="textSpacer"></div>
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<div class="procPagesAboutMe-infoStyle">
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I started my dive into AI in 2008 writing a Boid / Crowd system for my thesis while in art college, School of Visual Arts.
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<br>I started my dive into AI in 2008 writing a Boid / Crowd system for my thesis while in art college, School of Visual Arts.
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<br>&nbsp;&nbsp; It was an insane particle script + 3d animation cycles in Maya haha.
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<br>Then I did Boid movement, navigation, &amp; obstacle detection in animated films for 5 years at Blue Sky Studios, using Houdini.
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<br>
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<br><span class="innerCenter">
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You could guess,
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<br>All the recent AI stuff has been quite serendipitous for my creation!
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<br>All the recent AI hullabaloo (2019-...)
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<br>Has been quite serendipitous for my creation!
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</span>
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</div>
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</div></div><div class="procPageSectionContentStyle pagesVisOn procPagesSectionActive" id="3"><div class="procPagesInnerContentStyle procPagesSectionActive pagesVisOn">
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<div class="textSpacer"></div>
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<div class="procPagesAboutMe-infoStyle">
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<br>If you couldn't tell, I'm training my AIs on my own works.
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I made a whole 'blog' system for this... yet here we are....
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<br>&nbsp;&nbsp; ( nudge, nudge )
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<br><br><div class="procPagesAboutMeBar"></div>
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<br><br>If you couldn't tell, I'm training my AIs on my own works.
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<br>A personally made AI trained on personally made images / videos / photos / code / writing.
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<br>&nbsp;&nbsp; That means I can copyright my generations, right?
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<br>&nbsp;&nbsp;&nbsp;&nbsp; If I made every aspect of the AI &amp; training data?
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<br><div class="procPagesAboutMeBar"></div>
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<br>I've begun on the core of the AI, as of May 24th, 2025.
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<br><br>I've begun on the core of the AI, as of May 24th, 2025.
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<br>&nbsp;&nbsp; I have the beginnings of a 'Micro-Term' memory implemented to act as a gated-attention during inference.
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<br>This, paired with automatic graph edge splitting ('Dynamic' in DGNN or DGAT) and use of geometric clustering, seems to be giving me values of a "remembered" object when it's outside of the dataset.
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<br>&nbsp;&nbsp; Bodily awarness of limbs, objects outside of the field of view, and other 'long term' tensors/classifications at a temporary scale.
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<br>&nbsp;&nbsp; Hopefully leading to bodily awareness of limbs, objects outside of the field of view, and other 'long term' tensors/classifications at a temporary scale.
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<br>
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<br>It's a 4d kernel, in that it uses an ESN to train on it's own mistakes,
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<br>&nbsp;&nbsp; Basing it's decisions on prior back-propagation states/adjustments.
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<br>&nbsp;&nbsp; The beginnings of a meta-learning process, hehe.
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<br>&nbsp;&nbsp; The beginnings of a meta-learning process, I hope!
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<br>
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<br>I'm using a method I'm calling 'Stack Crunching',
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<br>&nbsp;&nbsp; Where I agregate the time dependent weights into a "checkpoint" of sorts.
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<br>&nbsp;&nbsp;&nbsp;&nbsp; I am a Technical Artist first before an AI Researcher after all, BOIDS!
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<br>
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<br>It all comes down to BOOOOIIIIIDDDDSSSSSS instead of Adam, baby!
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<br>Tiny Brains running around in hyperdimensional space like little buggers running around avoiding each other.
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<br>Because, what is Adam? It's a direction to move in a field of numbers, with momentum and a learning rate.
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<br>&nbsp;&nbsp; Yet... That's just a simple Boid, now isn't it?
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<br>&nbsp;&nbsp; Just without a few of the more advanced rules, which make boids feel so alive!
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<br>
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<br>Having some Tiny Brains running around in hyperdimensional space like little buggers running around avoiding each other.
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<br>&nbsp;&nbsp; Because if they collide, double activation happens when it may not be desired.
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<br>&nbsp;&nbsp; (I'm happy I finally saw a paper on Tiny Brains, giving my idea credence, cause it fits! .. in my mind.)
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<br>(Only difference is that it was a <a href="https://www.nature.com/articles/s41586-025-09142-4" target="_blank">study</a> into small biological systems, not artificial ones... but I'm gettin there!)
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<div class="textFullRight">- July 2025</div>
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<br><br><div class="procPagesAboutMeBar"></div>
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<br>I'd like to believe I'm moving in the right direction with the feedback systems I'm developing.
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<br>&nbsp;&nbsp; But been further creating other architectures to see how they operate.
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<br><br>I created a GAN for upressing, which helped me understand a bit better the pairing of mental structures between both our brain's hemispheres.
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<br>&nbsp;&nbsp; So I added a time based memory to check if the training was moving in the right direction.
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<br>&nbsp;&nbsp;&nbsp;&nbsp; It definitely helped guide training a bit quicker.
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<br><br>Shows my knowledge base that I'm impressed by back-up supported learning...
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<br>&nbsp;&nbsp; But'is proof of concept!
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<br>
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<br> With a bit more research into the types of minds that brought us DeepMind, and their work on GNN networks,
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<br> I read a bit of Petar Velickovic's work on topological deep learning and the geometry of GNNs.
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<br> Coming to find out that my idea of 'Stack Crunching' is similar to 'Squashing' in GNNs.
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<br>
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<br> So I've been inspired to propperly name my neural structure-
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<br>It's a <span class="textName">Dynamic Pointer-Attention Message Passing Neural Network with Affine-Projections</span>
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<br>&nbsp;&nbsp; or a <span class="textName">dPA-MPNN</span>
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<br><br> But I must say, this isn't Affine Projections like in the papers,
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<br>&nbsp;&nbsp; It's more like a 'projection' of the data into 'pointer' space;
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<br>&nbsp;&nbsp; Actual Affine Matricies.
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<br>&nbsp;&nbsp;&nbsp;&nbsp; I am a Technical Artist first before an AI Researcher after all, BOIDS!
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<br>
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<br>It all comes down to BOOOOIIIIIDDDDSSSSSS instead of Adam, baby!
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<br>Tiny Brains running around in hyperdimensional space like little buggers running around avoiding each other.
255-
<br>&nbsp;&nbsp; Because if they collide, double activation happens when it may not be desired.
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<br>&nbsp;&nbsp; (I'm happy I finally saw a paper on Tiny Brains, giving my idea credence, cause it fits! .. in my mind.)
257-
<br>(Only difference is that it was a <a href="https://www.nature.com/articles/s41586-025-09142-4" target="_blank">study</a> into small biological systems, not artificial ones... but I'm gettin there!)
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<br><br>Adversarial networks exist in nature to guide a 'single' thought's path.
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<br>&nbsp;&nbsp; Yet in the case of Group Think between humans,
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<br>&nbsp;&nbsp;&nbsp;&nbsp; Balance is never reached.
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<div class="textFullRight">- August 2025</div>
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<br>
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</div>

docs/AIDev/aiNotes.htm.md

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# Notes & Research
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I made a whole 'blog' system for this... yet here we are....
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( nudge, nudge )
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If you couldn't tell, I'm training my AIs on my own works.
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A personally made AI trained on personally made images / videos / photos / code / writing.
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This, paired with automatic graph edge splitting ('Dynamic' in DGNN or DGAT) and use of geometric clustering, seems to be giving me values of a "remembered" object when it's outside of the dataset.
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Bodily awarness of limbs, objects outside of the field of view, and other 'long term' tensors/classifications at a temporary scale.
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Hopefully leading to bodily awareness of limbs, objects outside of the field of view, and other 'long term' tensors/classifications at a temporary scale.
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It's a 4d kernel, in that it uses an ESN to train on it's own mistakes,
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Basing it's decisions on prior back-propagation states/adjustments.
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The beginnings of a meta-learning process, hehe.
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The beginnings of a meta-learning process, I hope!
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I'm using a method I'm calling 'Stack Crunching',
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It all comes down to BOOOOIIIIIDDDDSSSSSS instead of Adam, baby!
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Tiny Brains running around in hyperdimensional space like little buggers running around avoiding each other.
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Because, what is Adam? It's a direction to move in a field of numbers, with momentum and a learning rate.
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Yet... That's just a simple Boid, now isn't it?
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Just without a few of the more advanced rules, which make boids feel so alive!
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Having some Tiny Brains running around in hyperdimensional space like little buggers running around avoiding each other.
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Because if they collide, double activation happens when it may not be desired.
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(Only difference is that it was a [study](https://www.nature.com/articles/s41586-025-09142-4) into small biological systems, not artificial ones... but I'm gettin there!)
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- July 2025
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With a bit more research into the types of minds that brought us DeepMind, and their work on GNN networks,
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I'd like to believe I'm moving in the right direction with the feedback systems I'm developing.
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69-
I read a bit of Petar Velickovic's work on topological deep learning and the geometry of GNNs.
70-
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Coming to find out that my idea of 'Stack Crunching' is similar to 'Squashing' in GNNs.
79+
But been further creating other architectures to see how they operate.
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73-
So I've been inspired to propperly name my neural structure-
81+
I created a GAN for upressing, which helped me understand a bit better the pairing of mental structures between both our brain's hemispheres.
7482

75-
It's a Dynamic Pointer-Attention Message Passing Neural Network with Affine-Projections
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So I added a time based memory to check if the training was moving in the right direction.
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or a dPA-MPNN
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It definitely helped guide training a bit quicker.
7886

79-
But I must say, this isn't Affine Projections like in the papers,
80-
81-
It's more like a 'projection' of the data into 'pointer' space;
87+
Shows my knowledge base that I'm impressed by back-up supported learning...
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83-
Actual Affine Matricies.
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85-
I am a Technical Artist first before an AI Researcher after all, BOIDS!
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But'is proof of concept!
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It all comes down to BOOOOIIIIIDDDDSSSSSS instead of Adam, baby!
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Tiny Brains running around in hyperdimensional space like little buggers running around avoiding each other.
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Because if they collide, double activation happens when it may not be desired.
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Adversarial networks exist in nature to guide a 'single' thought's path.
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(I'm happy I finally saw a paper on Tiny Brains, giving my idea credence, cause it fits! .. in my mind.)
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Yet in the case of Group Think between humans,
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(Only difference is that it was a [study](https://www.nature.com/articles/s41586-025-09142-4) into small biological systems, not artificial ones... but I'm gettin there!)
95+
Balance is never reached.
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- August 2025

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