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docs/AboutMe/Web_Dev.htm.md

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Electing those specific users to move rooms together.
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It worked out pretty well, and I'd see groups of people transform into "Colored Diamond" avatars of people in different rooms.
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It worked out pretty well, and I'd see groups of people transform into "Colored Diamond" avatars of people in different verses.
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If they wanted to hang out with their friends,
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docs/AboutMe/What_am_I.htm

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<span class="ppamSkillListing">GLSL</span>
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<span class="ppamSkillListing">JavaScript</span>
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<span class="ppamSkillListing" style="display: none;" id="ppamOverflowListing">Nginx</span>
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<span class="ppamSkillListing" style="display: inherit;" id="ppamOverflowListing">Nginx</span>
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</div>
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docs/ProjectsLinks/procPromo.htm.md

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Languages - GLSL 1.2, 3.3, & 4.5
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I started writing procPromo in the spring of 2022 as a way to learn GLSL better.
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I started writing procPromo in the spring of 2022 to learn GLSL.
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Figured, if I was already playing minecraft, might as well make it look cool too!
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Like, while I built the sky villa and alien spore in the images.
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I decided on a style inspired by the Minecraft Key or '[Promo](https://www.minecraft.net/content/dam/games/minecraft/key-art/CC-Part%20I-Announce-Header.jpg)' art,
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I decided on a style inspired by the Minecraft [Key](https://www.minecraft.net/content/dam/games/minecraft/key-art/CC-Part%20I-Announce-Header.jpg) or [Promo](https://www.youtube.com/watch?v=jLuJbSjo7NA) art,
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Writing a Texture Blur similar to Smart Blur in photoshop; smoothing regions of similar colors.
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But they are all circular or 'radial distance' from the player.
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But this is a block game though!
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But this is a block game!
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So how about 90-degree angle shadows??
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How about 90-degree angle shadows??
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Distorting the objects in space by their X & Y axis distance to the player/camera, instead of radial shadow maps,
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docs/ProjectsLinks/pxlmancer.htm.md

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But you can easily save your document to a pxlm file, and open it back up to continue working on your project!
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A little tid-bit, pxlmancer.com is the origin of my 'pxl' namespace for my projects.
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A little tid-bit, pxlmancer.com is the origin of the 'pxl' namespace for my projects.
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It's my indicator of a codebase with a visual output; such as pxlNav, pxlVisualizer, pxlTextGenerator, etc.
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docs/bots/AIDev.htm.json

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{
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"title": "",
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"description": ".",
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"lastModified": "2025-10-24",
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"lastModified": "2025-10-25",
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"media": []
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}

docs/bots/ProjectsLinks.htm.json

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{
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"title": "",
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"description": ".",
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"lastModified": "2025-10-16",
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"lastModified": "2025-10-25",
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"media": []
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}

docs/bots/pxlNav.htm.json

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{
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"title": "",
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"description": ".",
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"lastModified": "2025-10-16",
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"lastModified": "2025-10-25",
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"media": []
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}

docs/bots/siteContent.json

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docs/data-manifest.json

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{
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"version": "1.0",
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"lastUpdated": "2025-10-20",
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"lastUpdated": "2025-10-25",
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"description": "ProcStack.github.io Data Sources for AI/LLM consumption",
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"baseUrl": "https://procstack.github.io",
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"totalPages": 29,
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"totalPages": 41,
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"dataSources": {
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"siteContent": {
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"url": "/bots/siteContent.json",
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"description": "Aggregated site content including all page data",
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"format": "json",
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"size": "97KB",
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"lastUpdated": "2025-10-20",
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"pages": 29
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"size": "111KB",
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"lastUpdated": "2025-10-25",
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"pages": 41
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},
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"individualPages": {
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"baseUrl": "/bots/",
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"description": "Individual page content as separate JSON files",
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"format": "json",
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"count": 29,
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"lastUpdated": "2025-10-20",
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"lastUpdated": "2025-10-25",
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"files": [
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"url": "/llms.txt",
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"description": "LLM-friendly text summary of all site content",
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"format": "text/plain",
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"lastUpdated": "2025-10-20"
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"lastUpdated": "2025-10-25"
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},
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"aiMetaSpec": {
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"url": "/bots/ai-metadata-spec.html",
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"description": "Technical specification for AI metadata format used across the site",
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"format": "text/html",
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"lastUpdated": "2025-10-20"
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"lastUpdated": "2025-10-25"
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},
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"sitemap": {
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"url": "/sitemap.xml",
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"description": "Complete site structure for search engines and crawlers",
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"format": "application/xml",
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"lastUpdated": "2025-10-20"
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"lastUpdated": "2025-10-25"
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}
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},
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"aiMetadata": {
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},
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"generatedBy": {
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"script": "renderStaticPages.mjs",
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"timestamp": "2025-10-20T02:05:16.796Z",
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"isPartialUpdate": true
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"timestamp": "2025-10-25T18:36:08.982Z",
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"isPartialUpdate": false
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}
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}

docs/llms.txt

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Data-Manifest: https://procstack.github.io/data-manifest.json
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Site-Content: https://procstack.github.io/bots/siteContent.json
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Content-Type: application/json
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Last-Updated: 2025-10-25
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# Preferred crawl endpoints
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Run around in this water side environment,
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A water-way with a lighthouse & coastal plant life.
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- [](https://procstack.github.io/pxlNav.htm.md)
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Description : .
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- [What's pxlNav?What?](https://procstack.github.io/pxlNav/Whats_pxlNav.htm.md)
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Create your own interactive environments,
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Using pxlNav for your Three.
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- [](https://procstack.github.io/pxlNav.htm.md)
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Description : .
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- [Origin](https://procstack.github.io/pxlNav/Origin.htm.md)
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Description : procstack.
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- [](https://procstack.github.io/ProjectsLinks.htm.md)
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Description : .
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- [Currents of War :: Unity Game](https://procstack.github.io/ProjectsLinks/currentsOfWar.htm.md)
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Originally written in Python for PyGame, decided it would be a fun project to learn C++ on.
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- [](https://procstack.github.io/ProjectsLinks.htm.md)
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Description : .
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- [Shadertoy :: GLSL](https://procstack.github.io/ProjectsLinks/Shadertoy.htm.md)
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By writing the most obtuse code as possible,
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In as few characters as you can.
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- [](https://procstack.github.io/ProjectsLinks.htm.md)
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Description : .
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- [Misc.](https://procstack.github.io/ProjectsLinks/msic.htm.md)
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Description : I started my dive into AI in 2008 writing a Boid / Crowd system for my thesis while in art college, School of Visual Arts.
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- [](https://procstack.github.io/AIDev.htm.md)
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Description : .
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- [ESRGAN Upresser](https://procstack.github.io/AIDev/esrgan_upresser.htm.md)
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Description : For my 2026 goal, I've been exploring Graph Attention Network (GAT) artificial intelligence.
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Description : .
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- [Notes & Research](https://procstack.github.io/AIDev/aiNotes.htm.md)
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Description : I'm an armchair AI researcher at best!
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I'm not an authority on ai!!
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These are my theories / thoughts / research on AI.
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- [My Training Data](https://procstack.github.io/AIDev/aiNotes/2025-02/my-training-data.htm.md)
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Description : I'm an armchair AI researcher at best!
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I'm not an authority on ai!!
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These are my theories / thoughts / research on AI.
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- [Stack Crunching](https://procstack.github.io/AIDev/aiNotes/2025-05/stack-crunching.htm.md)
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Description : I'm an armchair AI researcher at best!
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I'm not an authority on ai!!
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These are my theories / thoughts / research on AI.
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- [Tensor Terrain Adaptation](https://procstack.github.io/AIDev/aiNotes/2025-07/tensor-terrain-adaptation.htm.md)
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Description : I'm an armchair AI researcher at best!
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I'm not an authority on ai!!
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These are my theories / thoughts / research on AI.
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- [Feedback Systems](https://procstack.github.io/AIDev/aiNotes/2025-08-01/feedback-systems.htm.md)
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Description : I'm an armchair AI researcher at best!
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I'm not an authority on ai!!
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These are my theories / thoughts / research on AI.
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- [Neural Bundles](https://procstack.github.io/AIDev/aiNotes/2025-08-02/neural-bundles.htm.md)
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Description : I'm an armchair AI researcher at best!
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I'm not an authority on ai!!
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These are my theories / thoughts / research on AI.
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- [Hoping for Nuance](https://procstack.github.io/AIDev/aiNotes/2025-08-16/hoping-for-nuance.htm.md)
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Description : I'm an armchair AI researcher at best!
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I'm not an authority on ai!!
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These are my theories / thoughts / research on AI.
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- [Dreamy Meanderings](https://procstack.github.io/AIDev/aiNotes/2025-08-30/dreamy-meanderings.htm.md)
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Description : I'm an armchair AI researcher at best!
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I'm not an authority on ai!!
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These are my theories / thoughts / research on AI.
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- [Bodily Autonomy](https://procstack.github.io/AIDev/aiNotes/2025-10-02/bodily-autonomy.htm.md)
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Description : I'm an armchair AI researcher at best!
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I'm not an authority on ai!!
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These are my theories / thoughts / research on AI.
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- [Being & Becoming](https://procstack.github.io/AIDev/aiNotes/2025-10-05/being--becoming.htm.md)
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Description : I'm an armchair AI researcher at best!
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I'm not an authority on ai!!
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These are my theories / thoughts / research on AI.
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- [Aptitude](https://procstack.github.io/AIDev/aiNotes/2025-10-08/aptitude.htm.md)
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Description : I'm an armchair AI researcher at best!
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I'm not an authority on ai!!
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These are my theories / thoughts / research on AI.
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- [Pixel Mapping](https://procstack.github.io/AIDev/aiNotes/2025-10-10/pixel-mapping.htm.md)
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Description : I'm an armchair AI researcher at best!
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I'm not an authority on ai!!
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These are my theories / thoughts / research on AI.
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- [Morality](https://procstack.github.io/AIDev/aiNotes/2025-10-16/morality.htm.md)
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Description : I'm an armchair AI researcher at best!
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I'm not an authority on ai!!
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These are my theories / thoughts / research on AI.
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## AboutMe

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