@@ -30,14 +30,6 @@ export const pageListingData = {
3030 'caption' : [ "A shortest path propagation in a Message Passing Neural Network (MPNN)." ,
3131 ]
3232 } ,
33- {
34- 'type' : 'video' ,
35- 'src' : '../pages/aiDev/images/mpnn_team_formation_singleMessage.webm' ,
36- 'alt' : "MPNN Team Formation" ,
37- 'style' : [ 'procPagesMediaStyle' , 'setAspectRatio_2_1' ] ,
38- 'caption' : [ "A single pass of a MPNN to form a team." ,
39- ]
40- } ,
4133 {
4234 'type' : 'video' ,
4335 'src' : '../pages/aiDev/images/mpnn_team_formation_links.webm' ,
@@ -91,11 +83,19 @@ export const pageListingData = {
9183 <div class='procPagesAboutMeSpacer'></div>
9284 <br>
9385 <br>So I set up an 'online matchmaking' system,
94- <br> Showing a simple single pass of detecting connections between nodes.
86+ <br> Showing neurons send multiple messages between connected nodes.
87+
88+ <br>
89+ <br> Here the nodes have dashed orange lines to show the 'potential teammates' between nodes.
9590
9691 <br>
97- <br>It asks all of the connected nodes for their 'player stats' for a new game,
92+ <br>Multiple messages get sent between neighbors before the final 'prediction' is made.
93+ <br> And the 'prediction' is the final team of 4 players that should help build a balanced team, connected in Red.
94+
95+ <br>
96+ <br>It asks all of the connected nodes for their 'player affinity' for a new game,
9897 <br> Having individual stats 'shift' per game to mimic a player acting differently per game.
98+ <br> Then to use those stats to find 'potential teammates' for a balanced team.
9999
100100 <br>
101101 <br>Example Player Stats:
@@ -110,11 +110,12 @@ export const pageListingData = {
110110 <br> Helping to construct a team of players that can work together.
111111
112112 <br>
113- <br> The third video is showing a better representation of a GNN,
114- <br> Here the nodes have dashed orange lines to show the 'potential teammates' between nodes .
113+ <br>This becomes the core influence on the messages sent between nodes.
114+ <br> Which contains 'Team Affinity', 'Role Balance', 'Skill Match' and 'Selection Confidence' .
115115
116- <br>Multiple messages get sent between neighbors before the final 'prediction' is made.
117- <br> And the 'prediction' is the final team of 4 players that should help build a balanced team, connected in Red.
116+ <br>
117+ <br>These 4 values are what's sent between nodes to help determine if a player is 'willing' to change teams,
118+ <br> Influenced by the neighbor-of-neighbor player's stats.
118119
119120 <br>
120121 <br>It's pretty interesting to me,
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