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file_strlist.cpp
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69 lines (59 loc) · 1.57 KB
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/*
* Platformer Game Engine by Wohlstand, a free platform for game making
* Copyright (c) 2014-2020 Vitaly Novichkov <admin@wohlnet.ru>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "pge_file_lib_private.h"
#include "file_strlist.h"
FileStringList::FileStringList()
{
lineID=0;
}
FileStringList::FileStringList(PGESTRING fileData)
{
addData(fileData);
}
FileStringList::~FileStringList()
{
buffer.clear();
}
void FileStringList::addData(const PGESTRING &fileData)
{
buffer.clear();
#ifdef PGE_FILES_QT
buffer = fileData.split(QRegExp("[\r\n]"), QString::SkipEmptyParts);
#else
PGE_SPLITSTRING(buffer, fileData, "\n");
#endif
lineID = 0;
}
PGESTRING FileStringList::readLine()
{
PGESTRING sent;
if(!isEOF())
{
sent = buffer[static_cast<pge_size_t>(lineID)];
lineID++;
}
return sent;
}
bool FileStringList::isEOF()
{
return (lineID >= (signed)buffer.size());
}
bool FileStringList::atEnd()
{
return isEOF();
}