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save_filedata.cpp
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64 lines (50 loc) · 1.75 KB
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/*
* Platformer Game Engine by Wohlstand, a free platform for game making
* Copyright (c) 2014-2020 Vitaly Novichkov <admin@wohlnet.ru>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "file_formats.h"
//*********************************************************
//****************Sctructure initalizers*******************
//*********************************************************
saveCharState FileFormats::CreateSavCharacterState()
{
saveCharState newData;
newData.id = 1;
newData.health = 0;
newData.itemID = 0;
newData.mountID = 0;
newData.mountType = 0;
newData.state = 1;
return newData;
}
GamesaveData FileFormats::CreateGameSaveData()
{
GamesaveData newData;
newData.meta.RecentFormatVersion = 0;
newData.lives = 3;
newData.coins = 0;
newData.points = 0;
newData.totalStars = 0;
newData.last_hub_warp = 0;
newData.musicID = 0;
newData.musicFile = "";
newData.worldPosX = 0;
newData.worldPosY = 0;
newData.gameCompleted = false;
newData.characterStates.push_back(CreateSavCharacterState());
newData.currentCharacter.push_back(1);
return newData;
}