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Items & Inventory

Comprehensive item handling, inventory management, and crafting systems.

Item Creation & Modification

Status: 🔴 Not Started Priority: High Dependencies: NBT API, AdventureLib Integration

Powerful item creation and modification system with builder pattern support.

Features

  • ItemStack Builder: Fluent API for creating complex items
  • Item Metadata: Edit item names, lore, and custom properties
  • Enchantment Management: Add, remove, and hide enchantments
  • Visual Effects: Add enchantment glint without actual enchantments
  • Consumable Items: Make items consumable like food or potions
  • Book Editing: Modify written book contents
  • Sign Editing: Change sign text content

Implementation Notes

  • Builder pattern for ergonomic item creation
  • Type-safe enchantment handling
  • Integration with Adventure text components for rich formatting
  • Support for all vanilla item properties

Inventory API

Status: 🔴 Not Started Priority: High Dependencies: Item Creation & Modification

Comprehensive inventory management for players and containers.

Features

  • Inventory Access: Read and modify player and container inventories
  • Slot Management: Precise slot-based item manipulation
  • Inventory Events: Handle inventory interactions and changes
  • Custom Inventories: Create custom inventory interfaces
  • Inventory Serialization: Save and load inventory states

Implementation Notes

  • Thread-safe inventory operations
  • Event-driven architecture for inventory changes
  • Support for all vanilla inventory types
  • Custom GUI creation capabilities

Custom Crafting Recipes

Status: 🔴 Not Started Priority: Medium Dependencies: Item Creation & Modification, Event Registry

System for creating and registering custom crafting recipes.

Features

  • Shaped Recipes: Recipes requiring specific item placement patterns
  • Shapeless Recipes: Recipes with arbitrary item arrangements
  • Brewing Recipes: Custom potion brewing combinations
  • Recipe Discovery: Control when players discover recipes
  • Recipe Conflicts: Handle conflicts between custom and vanilla recipes

Implementation Notes

  • Integration with vanilla crafting systems
  • Recipe validation and conflict detection
  • Support for custom ingredients and results
  • Dynamic recipe registration and removal

Item Drops & Pickup

Status: 🔴 Not Started Priority: Medium Dependencies: Entity Management, World Management

Control over item drops, pickup mechanics, and ground items.

Features

  • Natural Drops: .dropItemNaturally() for realistic item physics
  • Drop Control: Remove or modify drops from entities and blocks
  • Pickup Management: Control which players can pick up specific items
  • Ground Item Access: Get and manipulate items already on the ground
  • Drop Prevention: Prevent drops in specific situations

Implementation Notes

  • Integration with entity death and block break events
  • Physics-based drop simulation
  • Performance optimization for many ground items
  • Cleanup systems for orphaned items

Custom Enchantments

Status: 🔴 Not Started Priority: Low Dependencies: Item Creation & Modification, Event Registry

System for creating entirely custom enchantments with unique effects.

Features

  • Enchantment Registration: Define new enchantment types
  • Effect Implementation: Custom enchantment behaviors and triggers
  • Compatibility: Enchantment compatibility rules and conflicts
  • Levels & Rarity: Custom enchantment level systems and rarity
  • Book Integration: Support for enchanted books with custom enchantments

Implementation Notes

  • Event-driven enchantment effects
  • Integration with vanilla enchantment systems
  • Performance considerations for frequent effect triggers
  • Extensible effect framework for complex behaviors