Comprehensive item handling, inventory management, and crafting systems.
Status: 🔴 Not Started Priority: High Dependencies: NBT API, AdventureLib Integration
Powerful item creation and modification system with builder pattern support.
- ItemStack Builder: Fluent API for creating complex items
- Item Metadata: Edit item names, lore, and custom properties
- Enchantment Management: Add, remove, and hide enchantments
- Visual Effects: Add enchantment glint without actual enchantments
- Consumable Items: Make items consumable like food or potions
- Book Editing: Modify written book contents
- Sign Editing: Change sign text content
- Builder pattern for ergonomic item creation
- Type-safe enchantment handling
- Integration with Adventure text components for rich formatting
- Support for all vanilla item properties
Status: 🔴 Not Started Priority: High Dependencies: Item Creation & Modification
Comprehensive inventory management for players and containers.
- Inventory Access: Read and modify player and container inventories
- Slot Management: Precise slot-based item manipulation
- Inventory Events: Handle inventory interactions and changes
- Custom Inventories: Create custom inventory interfaces
- Inventory Serialization: Save and load inventory states
- Thread-safe inventory operations
- Event-driven architecture for inventory changes
- Support for all vanilla inventory types
- Custom GUI creation capabilities
Status: 🔴 Not Started Priority: Medium Dependencies: Item Creation & Modification, Event Registry
System for creating and registering custom crafting recipes.
- Shaped Recipes: Recipes requiring specific item placement patterns
- Shapeless Recipes: Recipes with arbitrary item arrangements
- Brewing Recipes: Custom potion brewing combinations
- Recipe Discovery: Control when players discover recipes
- Recipe Conflicts: Handle conflicts between custom and vanilla recipes
- Integration with vanilla crafting systems
- Recipe validation and conflict detection
- Support for custom ingredients and results
- Dynamic recipe registration and removal
Status: 🔴 Not Started Priority: Medium Dependencies: Entity Management, World Management
Control over item drops, pickup mechanics, and ground items.
- Natural Drops:
.dropItemNaturally()for realistic item physics - Drop Control: Remove or modify drops from entities and blocks
- Pickup Management: Control which players can pick up specific items
- Ground Item Access: Get and manipulate items already on the ground
- Drop Prevention: Prevent drops in specific situations
- Integration with entity death and block break events
- Physics-based drop simulation
- Performance optimization for many ground items
- Cleanup systems for orphaned items
Status: 🔴 Not Started Priority: Low Dependencies: Item Creation & Modification, Event Registry
System for creating entirely custom enchantments with unique effects.
- Enchantment Registration: Define new enchantment types
- Effect Implementation: Custom enchantment behaviors and triggers
- Compatibility: Enchantment compatibility rules and conflicts
- Levels & Rarity: Custom enchantment level systems and rarity
- Book Integration: Support for enchanted books with custom enchantments
- Event-driven enchantment effects
- Integration with vanilla enchantment systems
- Performance considerations for frequent effect triggers
- Extensible effect framework for complex behaviors