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RangeSelection.cs
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371 lines (268 loc) · 8.41 KB
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using System;
using System.Collections.Generic;
namespace Kinemotik
{
public struct RangeSelection<T>
{
public int Start { get; }
public int End { get; }
public int Length { get => 1 + End - Start; }
public int Count { get => Length; }
public IList<T> List { get; }
public T this[int key]
{
get => List[key + Start];
set => List[key + Start] = value;
}
public RangeSelection(IList<T> list, int start = 0, int end = int.MaxValue)
{
List = list;
Start = Math.Max(0, start);
End = Math.Min(list.Count - 1, end);
}
}
public static class RangeSelectionExtensions
{
public static RangeSelection<T> RangeSelect<T>(this IList<T> list, int start, int end)
{
return new RangeSelection<T>(list, start, end);
}
#region Sum
public static float Sum(this RangeSelection<float> r)
{
float sum = 0;
for (int i = 0; i < r.Length; ++i)
sum += r[i];
return sum;
}
public static double Sum(this RangeSelection<double> r)
{
double sum = 0;
for (int i = 0; i < r.Length; ++i)
sum += r[i];
return sum;
}
public static decimal Sum(this RangeSelection<decimal> r)
{
decimal sum = 0;
for (int i = 0; i < r.Length; ++i)
sum += r[i];
return sum;
}
public static int Sum(this RangeSelection<int> r)
{
int sum = 0;
for (int i = 0; i < r.Length; ++i)
sum += r[i];
return sum;
}
public static uint Sum(this RangeSelection<uint> r)
{
uint sum = 0;
for (int i = 0; i < r.Length; ++i)
sum += r[i];
return sum;
}
public static long Sum(this RangeSelection<long> r)
{
long sum = 0;
for (int i = 0; i < r.Length; ++i)
sum += r[i];
return sum;
}
public static ulong Sum(this RangeSelection<ulong> r)
{
ulong sum = 0;
for (int i = 0; i < r.Length; ++i)
sum += r[i];
return sum;
}
public static short Sum(this RangeSelection<short> r)
{
short sum = 0;
for (int i = 0; i < r.Length; ++i)
sum += r[i];
return sum;
}
public static ushort Sum(this RangeSelection<ushort> r)
{
ushort sum = 0;
for (int i = 0; i < r.Length; ++i)
sum += r[i];
return sum;
}
public static sbyte Sum(this RangeSelection<sbyte> r)
{
sbyte sum = 0;
for (int i = 0; i < r.Length; ++i)
sum += r[i];
return sum;
}
public static byte Sum(this RangeSelection<byte> r)
{
byte sum = 0;
for (int i = 0; i < r.Length; ++i)
sum += r[i];
return sum;
}
#endregion
#region Min
public static float Min(this RangeSelection<float> r)
{
float min = float.MaxValue;
for (int i = 0; i < r.Length; ++i)
min = Math.Min(min, r[i]);
return min;
}
public static double Min(this RangeSelection<double> r)
{
double min = double.MaxValue;
for (int i = 0; i < r.Length; ++i)
min = Math.Min(min, r[i]);
return min;
}
public static decimal Min(this RangeSelection<decimal> r)
{
decimal min = decimal.MaxValue;
for (int i = 0; i < r.Length; ++i)
min = Math.Min(min, r[i]);
return min;
}
public static int Min(this RangeSelection<int> r)
{
int min = int.MaxValue;
for (int i = 0; i < r.Length; ++i)
min = Math.Min(min, r[i]);
return min;
}
public static uint Min(this RangeSelection<uint> r)
{
uint min = uint.MaxValue;
for (int i = 0; i < r.Length; ++i)
min = Math.Min(min, r[i]);
return min;
}
public static long Min(this RangeSelection<long> r)
{
long min = long.MaxValue;
for (int i = 0; i < r.Length; ++i)
min = Math.Min(min, r[i]);
return min;
}
public static ulong Min(this RangeSelection<ulong> r)
{
ulong min = ulong.MaxValue;
for (int i = 0; i < r.Length; ++i)
min = Math.Min(min, r[i]);
return min;
}
public static short Min(this RangeSelection<short> r)
{
short min = short.MaxValue;
for (int i = 0; i < r.Length; ++i)
min = Math.Min(min, r[i]);
return min;
}
public static ushort Min(this RangeSelection<ushort> r)
{
ushort min = ushort.MaxValue;
for (int i = 0; i < r.Length; ++i)
min = Math.Min(min, r[i]);
return min;
}
public static sbyte Min(this RangeSelection<sbyte> r)
{
sbyte min = sbyte.MaxValue;
for (int i = 0; i < r.Length; ++i)
min = Math.Min(min, r[i]);
return min;
}
public static byte Min(this RangeSelection<byte> r)
{
byte min = byte.MaxValue;
for (int i = 0; i < r.Length; ++i)
min = Math.Min(min, r[i]);
return min;
}
#endregion
#region Max
public static float Max(this RangeSelection<float> r)
{
float max = float.MinValue;
for (int i = 0; i < r.Length; ++i)
max = Math.Max(max, r[i]);
return max;
}
public static double Max(this RangeSelection<double> r)
{
double max = double.MinValue;
for (int i = 0; i < r.Length; ++i)
max = Math.Max(max, r[i]);
return max;
}
public static decimal Max(this RangeSelection<decimal> r)
{
decimal max = decimal.MinValue;
for (int i = 0; i < r.Length; ++i)
max = Math.Max(max, r[i]);
return max;
}
public static int Max(this RangeSelection<int> r)
{
int max = int.MinValue;
for (int i = 0; i < r.Length; ++i)
max = Math.Max(max, r[i]);
return max;
}
public static uint Max(this RangeSelection<uint> r)
{
uint max = uint.MinValue;
for (int i = 0; i < r.Length; ++i)
max = Math.Max(max, r[i]);
return max;
}
public static long Max(this RangeSelection<long> r)
{
long max = long.MinValue;
for (int i = 0; i < r.Length; ++i)
max = Math.Max(max, r[i]);
return max;
}
public static ulong Max(this RangeSelection<ulong> r)
{
ulong max = ulong.MinValue;
for (int i = 0; i < r.Length; ++i)
max = Math.Max(max, r[i]);
return max;
}
public static short Max(this RangeSelection<short> r)
{
short max = short.MinValue;
for (int i = 0; i < r.Length; ++i)
max = Math.Max(max, r[i]);
return max;
}
public static ushort Max(this RangeSelection<ushort> r)
{
ushort max = ushort.MinValue;
for (int i = 0; i < r.Length; ++i)
max = Math.Max(max, r[i]);
return max;
}
public static sbyte Max(this RangeSelection<sbyte> r)
{
sbyte max = sbyte.MinValue;
for (int i = 0; i < r.Length; ++i)
max = Math.Max(max, r[i]);
return max;
}
public static byte Max(this RangeSelection<byte> r)
{
byte max = byte.MinValue;
for (int i = 0; i < r.Length; ++i)
max = Math.Max(max, r[i]);
return max;
}
#endregion
}
}