Currently we only use HashMaps for cache but this would be way better to use Redis for multiserver support. For example, if a player creates a home somewhere on another server, we could just check Redis to see the new home and teleport the player to it instead of querying the database.
We technically could also use RabbitMQ to send the information of the new home but I feel like that would be constantly maintaining another Cache per server
Currently we only use HashMaps for cache but this would be way better to use Redis for multiserver support. For example, if a player creates a home somewhere on another server, we could just check Redis to see the new home and teleport the player to it instead of querying the database.
We technically could also use RabbitMQ to send the information of the new home but I feel like that would be constantly maintaining another Cache per server