-
Notifications
You must be signed in to change notification settings - Fork 2
Expand file tree
/
Copy pathGameBuild.cs
More file actions
57 lines (44 loc) · 1.88 KB
/
Copy pathGameBuild.cs
File metadata and controls
57 lines (44 loc) · 1.88 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
using System;
using System.Net.Http;
using System.Text;
namespace Quaver.Steam.Deploy;
public class GameBuild
{
internal string Name { get; set; }
internal string QuaverSharedMd5 { get; set; }
internal string QuaverApiMd5 { get; set; }
internal string QuaverServerClientMd5 { get; set; }
// Unused in code but required for API
internal string QuaverDll { get; set; } = "NULL";
// Unused in code but required for API
internal string QuaverServerCommon { get; set; } = " ";
public override string ToString()
{
return $"Quaver.Shared {QuaverSharedMd5} " +
$"Quaver.API {QuaverApiMd5} " +
$"Quaver.Server.Client {QuaverServerClientMd5} ";
}
public void SendBuild(string secret)
{
using HttpClient client = new HttpClient();
client.DefaultRequestHeaders.Add("Authorization", $"Bearer {secret}");
var content = new MultipartFormDataContent();
content.Add(new StringContent(Name, Encoding.UTF8), "version");
content.Add(new StringContent(QuaverSharedMd5, Encoding.UTF8), "quaver_shared_dll");
content.Add(new StringContent(QuaverApiMd5, Encoding.UTF8), "quaver_api_dll");
content.Add(new StringContent(QuaverServerClientMd5, Encoding.UTF8), "quaver_server_client_dll");
content.Add(new StringContent(QuaverDll, Encoding.UTF8), "quaver_dll");
content.Add(new StringContent(QuaverServerCommon, Encoding.UTF8), "quaver_server_common_dll");
HttpResponseMessage response =
client.PostAsync("https://api.quavergame.com/v2/builds", content).Result;
if (response.IsSuccessStatusCode)
{
var result = response.Content.ReadAsStringAsync().Result;
Console.WriteLine("Response: " + result);
}
else
{
Console.WriteLine("Error: " + response.StatusCode);
}
}
}