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dynamics.py
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82 lines (72 loc) · 2.68 KB
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import pygame
import math
def checkPunch(leftX1, rightX1, leftX2, rightX2):
print(leftX1, leftX2, rightX1, rightX2)
if abs(leftX1 - leftX2) > 100 or abs(rightX1 - rightX2) > 100:
return True
else:
return False
def checkKick(leftY1, rightY1, leftY2, rightY2):
if abs(leftY1 - leftY2) < 50 or abs(rightY1 - rightY2) < 50:
return True
else:
return False
def checkLean(nose, hip1, hip2):
difX = nose[0] - (hip1[0] + hip2[0]) / 2
difY = nose[1] - (hip1[1] + hip2[1]) / 2
rads = math.atan(difY / difX)
if abs(rads) * 180 / math.pi < 60 and rads > 0:
return 1
if abs(rads) * 180 / math.pi < 75 and rads < 0:
return -1
return 0
# def changeVelocity(self, characterMoves, lean, yBound):
# if jump and self.posY >= yBound:
# self.velY = -10
# jumpSound = pygame.mixer.Sound("sounds/jump.mp3")
# jumpSound.play()
# if crouch:
# self.velY = 10
# self.crouch = True
# crouchSound = pygame.mixer.Sound("sounds/crouch.mp3")
# crouchSound.play()
# if leanLeft:
# self.velX = -10
# if leanRight:
# self.velX = 10
# if notLeaning:
# self.velX = 0
# if uncrouch:
# self.velY -= 10
# self.crouch = False
# def changeCharacterPosition(self, stageBound, other, screenWidth, screenHeight):
# # change sprite
# if self.hold > 0:
# self.hold -= 1
# if self.hold == 0:
# self.posX += self.xAdjust
# self.xAdjust = 0
# self.block = False
# else:
# if self.forward:
# if self.velX < 0 or other.posX > self.posX + self.surf.get_width():
# if self.posX > 20 or self.velX > 0:
# self.posX += self.velX
# else:
# if self.velX > 0 or other.posX < self.posX - self.surf.get_width():
# if self.posX < screenWidth - self.sizeX or self.velX < 0:
# self.posX += self.velX
# if self.velY < 0:
# self.posY += self.velY
# if self.posY < stageBound:
# self.posY += self.velY
# self.velY += 0.5
# if self.posY >= stageBound:
# self.posY = stageBound
# if self.posY == stageBound and self.crouch:
# self.posY = 380
# self.changeSprite(f"{self.name}/{self.name}_crouch.png", self.posY, self.sizeY, 125, 125)
# elif self.posY < stageBound:
# self.changeSprite(f"{self.name}/{self.name}_midair.png", self.posY, self.sizeY, 125, 175)
# else:
# self.changeSprite(f"{self.name}/{self.name}_default.png", self.posY, self.sizeY, 125, 175)