From 4f69af479906025a72023b03242662507abf018f Mon Sep 17 00:00:00 2001 From: ThePlayerRolo Date: Fri, 6 Mar 2026 18:11:51 -0500 Subject: [PATCH] update to match binary --- GLG3Dcpp/Sky.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/GLG3Dcpp/Sky.cpp b/GLG3Dcpp/Sky.cpp index 314b063..a6dc587 100644 --- a/GLG3Dcpp/Sky.cpp +++ b/GLG3Dcpp/Sky.cpp @@ -116,10 +116,10 @@ SkyRef Sky::fromFile( if (_filename[1] == "") { // Specified one cube map - faceTextures[0] = Texture::fromFile(filenameBase + "*" + filenameExt, format, Texture::CLAMP, Texture::TRILINEAR_MIPMAP, Texture::DIM_CUBE_MAP, 1.0, Texture::DEPTH_NORMAL, 1.0, 1.0f / scaleDownFactor); + faceTextures[0] = Texture::fromFile(filenameBase + "*" + filenameExt, format, Texture::CLAMP, Texture::BILINEAR_NO_MIPMAP, Texture::DIM_CUBE_MAP, 1.0, Texture::DEPTH_NORMAL, 1.0, 1.0f / scaleDownFactor); } else { // Specified six filenames - faceTextures[0] = Texture::fromFile(_filename, format, Texture::CLAMP, Texture::TRILINEAR_MIPMAP, Texture::DIM_CUBE_MAP, 1.0, Texture::DEPTH_NORMAL, 1.0, 1.0f / scaleDownFactor); + faceTextures[0] = Texture::fromFile(_filename, format, Texture::CLAMP, Texture::BILINEAR_NO_MIPMAP, Texture::DIM_CUBE_MAP, 1.0, Texture::DEPTH_NORMAL, 1.0, 1.0f / scaleDownFactor); } // For the cube map case, we don't need the other five texture slots @@ -641,3 +641,4 @@ void Sky::renderLensFlare( } // namespace +