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Pause menu background is blurry and has color banding #12

@CookiePLMonster

Description

@CookiePLMonster

When the game is paused, the game takes a fullscreen "screenshot" and draws it under the menu UI. This texture seems to ignore the specified forced resolution, and it's 16-bit. In my case, I have 1024x768 selected in-game, and so is this background image:
Image
It results in the background becoming blurry and with color banding.

D2GI_V2 fixes this partially with its HUD correction fix - in there, this "screenshot" is still 16-bit, but when playing in 1920x1080, the "screenshot" is 1600x900.

Looking at the sequence of calls in PIX, this seems to be D2GIBlitter::Blit?

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