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Fonts look weird at higher resolutions (1080p and above) #17

@CookiePLMonster

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@CookiePLMonster

I suspect that D2GIBlitter::Blit is not accounting for the Half-Pixel Offset - is it? vScreenPosRect.zw has shifts by half a viewport pixel (1.0 / width) but I'm not sure this in the end results in a proper half-pixel offset. Maybe that constant + 1.0f at the end knocks things off balance.

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