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index.js
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347 lines (298 loc) · 8.02 KB
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// Returns Random Number : [min, max]
function randomNumber(min, max) {
return Math.floor(Math.random() * (max - min + 1) + min)
}
let reset = document.getElementById('reset')
reset.addEventListener('click', generateNewArray)
let dropdownToggle = document.querySelector('.dropdown-toggle')
let sortBtn = document.getElementById('sortBtn')
let speedRange = document.getElementById('speedRange')
let arrayRange = document.getElementById('arrayRange')
function disable() {
dropdownToggle.classList.add('disabled')
sortBtn.classList.add('disabled')
speedRange.setAttribute('disabled', '')
arrayRange.setAttribute('disabled', '')
}
function enable() {
dropdownToggle.classList.remove('disabled')
sortBtn.classList.remove('disabled')
speedRange.removeAttribute('disabled')
arrayRange.removeAttribute('disabled')
}
// Navigation Bar Dropdown Swapping
let A = document.getElementsByClassName('dropdown-item')
let curAlgo = 'Bubble Sort'
for (let i = 0; i < A.length; i++) {
A[i].addEventListener('click', function () {
curAlgo = A[i].innerHTML
A[i].innerHTML = document.getElementById('navbarDropdownMenuLink').innerHTML
document.getElementById('navbarDropdownMenuLink').innerHTML = curAlgo
})
}
// Bars
let barsHeight = []
let bars = []
let n = 30
function arraySizeChange(changed) {
n = changed
console.log(n)
generateNewArray()
}
let barsCon = document.querySelector('.barsCon')
// Generation
function generateNewArray() {
enable()
barsCon.innerHTML = ''
if (n > 30) {
document.documentElement.style.setProperty('--width', '30px')
} else {
document.documentElement.style.setProperty('--width', '40px')
}
for (let i = 0; i < n; i++) {
barsHeight[i] = randomNumber(100, 500)
bars[i] = document.createElement('div')
bars[i].classList.add('bar')
barsCon.appendChild(bars[i])
bars[i].style.height = barsHeight[i] + 'px'
}
let i = Math.floor(Math.random() * n)
barsHeight[i] = 500
bars[i].style.height = barsHeight[i] + 'px'
}
//Generate New Array Event Listener
document.querySelector('.newArray').addEventListener('click', generateNewArray)
//Visuals
let speed = 500
let c = 0
let delay = 10000 / (Math.floor(n / 10) * speed)
function speedChange(changed) {
speed = changed
delay = 10000 / (Math.floor(n / 10) * speed)
console.log(speed)
}
const anim = (bar, height, color) => {
setTimeout(() => {
bar.style.height = height + 'px'
bar.style.backgroundColor = color
}, (c += delay + 10))
}
//Sorting Button
sortBtn.addEventListener('click', () => {
switch (curAlgo) {
case 'Bubble Sort':
bubbleSort()
break
case 'Selection Sort':
selectionSort()
break
case 'Insertion Sort':
insertionSort()
break
case 'Merge Sort':
mergeSort(0, n - 1)
break
case 'Heap Sort':
heapSort()
break
case 'Quick Sort':
quickSort(0, n - 1)
break
default:
bubbleSort()
}
for (let i = 0; i < n; i++) {
anim(bars[i], barsHeight[i], 'whitesmoke')
}
for (let i = 0; i < n; i++) {
anim(bars[i], barsHeight[i], sorted)
}
c = 0
})
//Sorting Algorithms
// colors
let p = 'whitesmoke'
let p1 = '#ff8ba0'
let p2 = '#86003c'
let sorted = '#e41f7b'
let heap = 'whitesmoke'
// Bubble Sort
function bubbleSort() {
disable()
for (let i = 0; i < n - 1; i++) {
for (let j = 0; j < n - i - 1; j++) {
anim(bars[j], barsHeight[j], p1)
anim(bars[j + 1], barsHeight[j + 1], p2)
if (barsHeight[j] > barsHeight[j + 1]) {
;[barsHeight[j], barsHeight[j + 1]] = [barsHeight[j + 1], barsHeight[j]]
anim(bars[j], barsHeight[j], p2)
anim(bars[j + 1], barsHeight[j + 1], p1)
}
anim(bars[j], barsHeight[j], p)
anim(bars[j + 1], barsHeight[j + 1], p)
}
anim(bars[n - 1 - i], barsHeight[n - 1 - i], sorted)
}
//sorted region
anim(bars[0], barsHeight[0], sorted)
}
// Selection Sort
function selectionSort() {
disable()
for (let i = 0; i < n - 1; i++) {
let min = i
for (let j = n - 1; j > i; j--) {
anim(bars[j], barsHeight[j], p1)
if (barsHeight[j] < barsHeight[min]) min = j
anim(bars[j], barsHeight[j], p)
}
;[barsHeight[i], barsHeight[min]] = [barsHeight[min], barsHeight[i]]
anim(bars[i], barsHeight[i], sorted)
if (min != i) anim(bars[min], barsHeight[min], p)
}
//sorted region
anim(bars[n - 1], barsHeight[n - 1], sorted)
}
//Insertion Sort
function insertionSort() {
disable()
for (let i = 0; i < n; i++) {
let no = barsHeight[i]
anim(bars[i], barsHeight[i], p2)
let j = i - 1
for (j = i - 1; j >= 0 && barsHeight[j] > no; j--) {
barsHeight[j + 1] = barsHeight[j]
anim(bars[j], barsHeight[j], p1)
anim(bars[j + 1], barsHeight[j + 1], p2)
anim(bars[j + 1], barsHeight[j + 1], sorted)
anim(bars[j], barsHeight[j], sorted)
}
barsHeight[j + 1] = no
anim(bars[i], barsHeight[i], p1)
anim(bars[i], barsHeight[i], sorted)
anim(bars[j + 1], barsHeight[j + 1], p2)
anim(bars[j + 1], barsHeight[j + 1], sorted)
}
}
// Merge Sort
function mergeSort(start, end) {
disable()
if (start >= end) {
return
}
let m = Math.floor((start + end) / 2)
mergeSort(start, m)
mergeSort(m + 1, end)
merge(start, end)
}
function merge(start, end) {
let s1 = start
let e1 = Math.floor((start + end) / 2)
let s2 = e1 + 1
let e2 = end
let C = []
while (s1 <= e1 && s2 <= e2) {
if (barsHeight[s1] <= barsHeight[s2]) {
anim(bars[s1], barsHeight[s1], p1)
C.push(barsHeight[s1])
s1++
} else {
C.push(barsHeight[s2])
anim(bars[s2], barsHeight[s2], p2)
s2++
}
}
while (s1 <= e1) {
anim(bars[s1], barsHeight[s1], p1)
C.push(barsHeight[s1])
s1++
}
while (s2 <= e2) {
C.push(barsHeight[s2])
anim(bars[s2], barsHeight[s2], p2)
s2++
}
//sorted region
for (let i = 0; i < C.length; i++) {
barsHeight[start + i] = C[i]
anim(bars[start + i], barsHeight[start + i], sorted)
}
}
// Heap Sort
function heapSort() {
disable()
for (let i = 0; i < n; i++) {
heapifyUp(i)
}
for (let i = 0; i < n - 1; i++) {
let last = n - 1 - i
;[barsHeight[0], barsHeight[last]] = [barsHeight[last], barsHeight[0]]
anim(bars[last], barsHeight[last], sorted)
heapifyDown(last)
}
}
function heapifyUp(i) {
let parent = Math.floor((i - 1) / 2)
while (i > 0 && barsHeight[parent] < barsHeight[i]) {
anim(bars[i], barsHeight[i], p1)
anim(bars[parent], barsHeight[parent], p2)
;[barsHeight[i], barsHeight[parent]] = [barsHeight[parent], barsHeight[i]]
anim(bars[i], barsHeight[i], heap)
anim(bars[parent], barsHeight[parent], heap)
i = parent
parent = Math.floor((i - 1) / 2)
}
anim(bars[i], barsHeight[i], heap)
}
function heapifyDown(size) {
let i = 0
while (2 * i + 1 < size) {
let Child = 2 * i + 1
if (2 * i + 2 < size && barsHeight[2 * i + 2] >= barsHeight[Child]) {
Child = 2 * i + 2
}
anim(bars[i], barsHeight[i], p1)
anim(bars[Child], barsHeight[Child], p2)
anim(bars[i], barsHeight[i], heap)
anim(bars[Child], barsHeight[Child], heap)
if (barsHeight[i] >= barsHeight[Child]) {
return
}
;[barsHeight[i], barsHeight[Child]] = [barsHeight[Child], barsHeight[i]]
i = Child
}
}
// Quick Sort
function quickSort(start, end) {
disable()
if (start > end) {
return
}
if (start == end) {
anim(bars[start], barsHeight[start], sorted)
return
}
let pivot = barsHeight[start]
let i = start
let j = end + 1
while (i < j) {
do {
anim(bars[i], barsHeight[i], p1)
anim(bars[i], barsHeight[i], p)
i++
} while (barsHeight[i] <= pivot)
do {
j--
anim(bars[j], barsHeight[j], p2)
anim(bars[j], barsHeight[j], p)
} while (barsHeight[j] > pivot)
if (i < j) {
;[barsHeight[i], barsHeight[j]] = [barsHeight[j], barsHeight[i]]
}
}
;[barsHeight[start], barsHeight[j]] = [barsHeight[j], barsHeight[start]]
anim(bars[j], barsHeight[j], sorted)
quickSort(start, j - 1)
quickSort(j + 1, end)
}
generateNewArray()