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sort.h
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123 lines (98 loc) · 2.99 KB
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#ifndef _SORT_H
#define _SORT_H
#include "init.h"
#include <stdio.h>
#include <stdlib.h>
#include "SDL2/SDL.h"
#include "SDL2/SDL_thread.h"
#include "draw.h"
#define MAX_THREADS 8
#define MULTI_THREAD 0
#if MULTI_THREAD == 1
typedef struct {
shape_triangle_t* arr;
int low;
int high;
} ThreadData;
int partition(shape_triangle_t* arr, int low, int high) {
float pivot = (arr[high].p[0].z + arr[high].p[1].z + arr[high].p[2].z) / 3.0f;
int i = low - 1;
for (int j = low; j <= high - 1; j++) {
if ((arr[j].p[0].z + arr[j].p[1].z + arr[j].p[2].z) / 3.0f > pivot) {
i++;
shape_triangle_t temp = arr[i];
arr[i] = arr[j];
arr[j] = temp;
}
}
shape_triangle_t temp = arr[i + 1];
arr[i + 1] = arr[high];
arr[high] = temp;
return (i + 1);
}
void quicksort(shape_triangle_t* arr, int low, int high);
int quicksort_thread(void* data) {
ThreadData* threadData = (ThreadData*)data;
shape_triangle_t* arr = threadData->arr;
int low = threadData->low;
int high = threadData->high;
quicksort(arr, low, high);
free(threadData);
return 0;
}
void quicksort(shape_triangle_t* arr, int low, int high) {
if (low < high) {
int pivotIndex = partition(arr, low, high);
if (SDL_GetThreadID(NULL) != SDL_ThreadID()) {
SDL_Thread* thread;
ThreadData* threadData;
thread = SDL_CreateThread(quicksort_thread, "QuicksortThread", (void*)threadData);
if (thread == NULL) {
printf("SDL_CreateThread failed: %s\n", SDL_GetError());
return;
}
threadData = (ThreadData*)malloc(sizeof(ThreadData));
threadData->arr = arr;
threadData->low = low;
threadData->high = pivotIndex - 1;
quicksort(arr, pivotIndex + 1, high);
SDL_WaitThread(thread, NULL);
} else {
quicksort(arr, low, pivotIndex - 1);
quicksort(arr, pivotIndex + 1, high);
}
}
}
#else
int partition(shape_triangle_t *arr, int low, int high)
{
float pivot = (arr[high].p[0].z + arr[high].p[1].z + arr[high].p[2].z) / 3.0f;
int i = (low - 1);
for (int j = low; j <= high - 1; j++)
{
if ((arr[j].p[0].z + arr[j].p[1].z + arr[j].p[2].z) / 3.0f > pivot)
{
i++;
// Swap arr[i] and arr[j]
shape_triangle_t temp = arr[i];
arr[i] = arr[j];
arr[j] = temp;
}
}
// Swap arr[i+1] and arr[high] (pivot)
shape_triangle_t temp = arr[i + 1];
arr[i + 1] = arr[high];
arr[high] = temp;
return (i + 1);
}
void quicksort(shape_triangle_t *arr, int low, int high)
{
if (low < high)
{
int pi = partition(arr, low, high);
quicksort(arr, low, pi - 1);
quicksort(arr, pi + 1, high);
}
}
#endif
#endif