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# Unity auto-generated caches and outputs (never commit these)
examples/game-ai-demo/Library/
examples/game-ai-demo/Temp/
examples/game-ai-demo/Obj/
examples/game-ai-demo/Build/
examples/game-ai-demo/Builds/
examples/game-ai-demo/Logs/
examples/game-ai-demo/UserSettings/
examples/game-ai-demo/MemoryCaptures/
# Local Claude Code session state
.claude/
# OMC consolidation safety net (orphaned src/ tree, kept locally only)
src.deleted.bak/
# Rust build artifacts — should never be tracked
target/
**/*.rs.bak
**/*.rs.backup
**/*.rs.backup2
**/Cargo.lock.backup
**/Cargo.toml.backup
# Local-only scratch / test files
omnimcode-core/test_*.omc
omnimcode-core/qwen_omc_enhanced*.omc
examples/test_*.omc
examples/enemy_ai.omc
# But the canonical test runner is not scratch — keep it tracked.
!examples/test_runner.omc
# Tooling caches
omnimcode-ffi/.cargo/
# Large dataset files (download via examples/recommend/README.md)
examples/movielens_*.csv
examples/recommend/sample_10k.csv
examples/recommend/sample_100k.csv
# Gdextension built artifacts (rebuild from src/)
omnimcode-gdextension/bin/
# Local-only WIP examples (not ready for the public repo yet)
examples/agent-decision-evolution/
examples/game-ai-demo/Assets/Editor/OMNIcode/
# Python bytecode caches
**/__pycache__/
**/*.pyc