the whole inventory system needs to change to favour persistent object state rather than blasting them all away - recreating - reinstalling the state - and then drawing them as is
This hasn't caused any kind of performance concerns yet, but I imagine it might at some point
the whole inventory system needs to change to favour persistent object state rather than blasting them all away - recreating - reinstalling the state - and then drawing them as is
This hasn't caused any kind of performance concerns yet, but I imagine it might at some point