-
Notifications
You must be signed in to change notification settings - Fork 17
Expand file tree
/
Copy pathteleporter.lua
More file actions
82 lines (69 loc) · 2.39 KB
/
teleporter.lua
File metadata and controls
82 lines (69 loc) · 2.39 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
--[==[
= How to add new locations =
Example:
The first line will be the main menu ID (Here [1],
increment this for each main menu option!),
the main menu gossip title (Here "Horde Cities"),
as well as which faction can use the said menu (Here 1 (Horde)).
0 = Alliance, 1 = Horde, 2 = Both
The second line is the name of the main menu's sub menus,
separated by name (Here "Orgrimmar") and teleport coordinates
using Map, X, Y, Z, O (Here 1, 1503, -4415.5, 22, 0)
[1] = { "Horde Cities", 1, -- This will be the main menu title, as well as which faction can use the said menu. 0 = Alliance, 1 = Horde, 2 = Both
{"Orgrimmar", 1, 1503, -4415.5, 22, 0},
},
You can copy paste the above into the script and change the values as informed.
]==]
local UnitEntry = 1
local T = {
[1] = { "Horde Cities", 1,
{"Orgrimmar", 1, 1503, -4415.5, 22, 0},
{"Undercity", 0, 1831, 238.5, 61.6, 0},
{"Thunderbluff", 1, -1278, 122, 132, 0},
},
[2] = { "Alliance Cities", 0,
{"Stormwind", 0, -8905, 560, 94, 0.62},
{"Ironforge", 0, -4795, -1117, 499, 0},
{"Darnassus", 1, 9952, 2280.5, 1342, 1.6},
},
[3] = { "PvP Locations", 2,
{"Gurubashi Arena", 0, -13229, 226, 33, 1},
{"Dire Maul Arena", 1, -3669, 1094, 160, 3},
},
}
-- CODE STUFFS! DO NOT EDIT BELOW
-- UNLESS YOU KNOW WHAT YOU'RE DOING!
local function OnGossipHello(event, player, unit)
-- Show main menu
for i, v in ipairs(T) do
if (v[2] == 2 or v[2] == player:GetTeam()) then
player:GossipMenuAddItem(0, v[1], i, 0)
end
end
player:GossipSendMenu(1, unit)
end
local function OnGossipSelect(event, player, unit, sender, intid, code)
if (sender == 0) then
-- return to main menu
OnGossipHello(event, player, unit)
return
end
if (intid == 0) then
-- Show teleport menu
for i, v in ipairs(T[sender]) do
if (i > 2) then
player:GossipMenuAddItem(0, v[1], sender, i)
end
end
player:GossipMenuAddItem(0, "Back", 0, 0)
player:GossipSendMenu(1, unit)
return
else
-- teleport
local name, map, x, y, z, o = table.unpack(T[sender][intid])
player:Teleport(map, x, y, z, o)
end
player:GossipComplete()
end
RegisterCreatureGossipEvent(UnitEntry, 1, OnGossipHello)
RegisterCreatureGossipEvent(UnitEntry, 2, OnGossipSelect)