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Copy pathHitpointsManaArcHud.qml
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379 lines (303 loc) · 13.2 KB
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import QtQuick
import QtQuick.Layouts
import qmlcomponents
Item {
id: hudRoot
readonly property real fillColorAlpha: 0.75
property real fillRateHitpoints: 1.0
property color hitpointsBaseColor: "green"
property bool hitpointsHudVisible: true
property real fillRateMana: 1.0
property color manaBaseColor: "blue"
property bool manaHudVisible: true
property real fillRateManaShield: 1.0
property color manaShieldBaseColor: TibiaStyle.purple1
property color comboPointsBaseColor: TibiaStyle.orange1
property bool manaShieldVisible: true
property int arcBaseWidth: 10
property bool showCombopointsAndSerene: false
property int comboPoints: 0
property bool isSerene: false
property bool showCombopointsAndSereneOnLeft: true
property real arcWidth: Math.ceil(arcBaseWidth * scaleFactor)
property real arcBorderWidth: 1.25
property real scaleFactor: 1.0
property real horizontalArcDistancePercent: 1.0
property bool showSpecialConditions: false
property var playerStates: null
property bool showArcs: false
property real hitpointHudSpaceToSpecialBar: 0
property var _playerStatesHelperModel: null
onPlayerStatesChanged: {
if (playerStates) {
_playerStatesHelperModel = AbstractItemModelHelper.wrapInHelperProxyModel(playerStates);
} else {
_playerStatesHelperModel = null;
}
}
onScaleFactorChanged: {
hitpointsHud.requestPaint();
manaHud.requestPaint();
} //onScaleFactorChanged
onFillRateHitpointsChanged: {
hitpointsHud.requestPaint();
} //onFillRateHitpointsChanged
onHitpointsBaseColorChanged: {
hitpointsHud.requestPaint();
} //onHitpointsBaseColorChanged
onShowCombopointsAndSereneChanged: {
if (showCombopointsAndSereneOnLeft) {
hitpointsHud.opacity = hitpointsHudVisible || showCombopointsAndSerene ? 1.0 : 0.0;
hitpointsHud.requestPaint();
} else {
manaHud.requestPaint();
}
}
onComboPointsChanged: {
if (showCombopointsAndSereneOnLeft) {
hitpointsHud.requestPaint();
} else {
manaHud.requestPaint();
}
}
onIsSereneChanged: {
if (showCombopointsAndSereneOnLeft) {
hitpointsHud.requestPaint();
} else {
manaHud.requestPaint();
}
}
onShowCombopointsAndSereneOnLeftChanged: {
if (showCombopointsAndSereneOnLeft) {
hitpointsHud.opacity = hitpointsHudVisible || showCombopointsAndSerene ? 1.0 : 0.0;
}
hitpointsHud.requestPaint();
manaHud.requestPaint();
}
onFillRateManaChanged: {
manaHud.requestPaint();
} //onFillRateManaChanged
onFillRateManaShieldChanged: {
manaHud.requestPaint();
} //onFillRateManaChanged
onManaShieldVisibleChanged: {
manaHud.requestPaint();
} // onManaShieldVisibleChanged
onHitpointsHudVisibleChanged: {
hitpointsHud.opacity = hitpointsHudVisible || showCombopointsAndSerene ? 1.0 : 0.0
hitpointsHud.requestPaint();
}
onManaHudVisibleChanged: {
manaHud.opacity = manaHudVisible ? 1.0 : 0.0
}
onShowSpecialConditionsChanged: {
refreshImplicitWidth();
}
function refreshImplicitWidth() {
implicitWidth = hitpointsHudWrapper.width + manaHud.width + arcSpacer.width;
updateSpecialConditionsBarPosition();
}
function updateSpecialConditionsBarPosition() {
// -- dynamic positioning of hitpointHud and special conditions bar, depending on the width of the HUD
// global HUD offset, set outside of this component (CreatureHUD.qml), magic number :/
let xOffset = 8 * scaleFactor;
// calc the space required for the special conditions bar
let requiredSpecialConditionsBarSpaceUnscaled = Math.ceil(specialConditionsBar.width + specialConditionsBar.marginToArcScaled / scaleFactor);
let requiredSpecialConditionsBarSpace = Math.ceil(specialConditionsBar.width * scaleFactor + specialConditionsBar.marginToArcScaled);
// calc required unscaled values
let hudLayoutWidthUnscaled = Math.ceil(hudMainLayout.width / scaleFactor);
let remainingSpaceUnscaled = Math.ceil(Math.max(0, (TibiaStyle.mapWindowUnscaledWidth - hudLayoutWidthUnscaled) / 2 - xOffset));
// determine if the special conditions bar should maintain position
let freezeSpecialConditionsBarPosition = remainingSpaceUnscaled <= requiredSpecialConditionsBarSpaceUnscaled;
// calc the margin space required at the left of the hitpointHud
let hitpointHudMarginLeft = freezeSpecialConditionsBarPosition ? requiredSpecialConditionsBarSpace : 0;
// set the space the hitpointHud needs to keep
hitpointHudSpaceToSpecialBar = freezeSpecialConditionsBarPosition ? hitpointHudMarginLeft - remainingSpaceUnscaled * scaleFactor : 0;
// set special conditions bar position according to calculated data
specialConditionsBar.x = freezeSpecialConditionsBarPosition ? Math.ceil(-remainingSpaceUnscaled * scaleFactor) : -requiredSpecialConditionsBarSpace;
}
Component.onCompleted: {
refreshImplicitWidth();
}
RowLayout {
id: hudMainLayout
anchors.top: parent.top
anchors.bottom: parent.bottom
spacing: 0
visible: hudRoot.showArcs
RowLayout {
id: hitpointsHudWrapper
spacing: 0
ArcProgressBar {
id: hitpointsHud
Layout.fillHeight: true
// this is set dynamically depending on the total size of the hud, to keep the special conditions bar visible
Layout.leftMargin: hitpointHudSpaceToSpecialBar
arcWidth: hudRoot.hitpointsHudVisible && (hudRoot.showCombopointsAndSerene && hudRoot.showCombopointsAndSereneOnLeft)
? hudRoot.arcWidth / 2
: hudRoot.arcWidth
borderWidth: hudRoot.arcBorderWidth
borderColor: Qt.rgba(0.0,0.0,0.0,1.0)
rightArc: false
showSerene: (hudRoot.showCombopointsAndSerene && hudRoot.showCombopointsAndSereneOnLeft)
isSerene: hudRoot.isSerene
readonly property var comboPointsfillRate: comboPoints == 0 ? 0.0 :
(comboPoints == 1 ? 0.2 :
(comboPoints == 2 ? 0.4 :
(comboPoints == 3 ? 0.6 :
(comboPoints == 4 ? 0.8 : 1.0))))
readonly property color hitpointsColor: Qt.rgba(hitpointsBaseColor.r, hitpointsBaseColor.g, hitpointsBaseColor.b, hudRoot.fillColorAlpha)
readonly property color comboPointsColor: Qt.rgba(comboPointsBaseColor.r, comboPointsBaseColor.g, comboPointsBaseColor.b, hudRoot.fillColorAlpha)
progressBarsFillRates: {
if (hudRoot.hitpointsHudVisible && hudRoot.showCombopointsAndSerene && hudRoot.showCombopointsAndSereneOnLeft) {
return [fillRateHitpoints, comboPointsfillRate];
} else if (hudRoot.hitpointsHudVisible) {
return [fillRateHitpoints];
} else if (hudRoot.showCombopointsAndSerene && hudRoot.showCombopointsAndSereneOnLeft) {
return [comboPointsfillRate]
}
return [fillRateHitpoints]
}
progressBarsColors:{
if (hudRoot.hitpointsHudVisible && hudRoot.showCombopointsAndSerene && hudRoot.showCombopointsAndSereneOnLeft) {
return [hitpointsColor, comboPointsColor];
} else if (hudRoot.hitpointsHudVisible) {
return [hitpointsColor];
} else if (hudRoot.showCombopointsAndSerene && hudRoot.showCombopointsAndSereneOnLeft) {
return [comboPointsColor]
}
return [hitpointsColor]
}
progressBarsToDivide:{
if (hudRoot.hitpointsHudVisible && hudRoot.showCombopointsAndSerene && hudRoot.showCombopointsAndSereneOnLeft) {
return [2];
} else if (hudRoot.hitpointsHudVisible) {
return [];
} else if (hudRoot.showCombopointsAndSerene && hudRoot.showCombopointsAndSereneOnLeft) {
return [1]
}
return []
}
progressBarDivisionFillRates: (hudRoot.showCombopointsAndSerene && hudRoot.showCombopointsAndSereneOnLeft) ? [0.2, 0.4, 0.6, 0.8] : []
onWidthChanged: refreshImplicitWidth()
}
}
Item {
id: arcSpacer
Layout.preferredWidth: Math.ceil((TibiaStyle.mapWindowUnscaledWidth * scaleFactor - hitpointsHudWrapper.width - manaHud.width) * horizontalArcDistancePercent)
onWidthChanged: refreshImplicitWidth()
}
ArcProgressBar { // if a mana shield is shown, we ignore showing combopoints. This should not be a problem, the mana shield can only be seen by druids and sorcerers. It simnplifies the code to ignore this option.
id: manaHud
Layout.fillHeight: true
property bool showManaShield: manaShieldVisible && hudRoot.fillRateManaShield
property var manaAndShieldFillRates: [fillRateMana, fillRateManaShield]
property var manaFillRate: [fillRateMana]
arcWidth: (showManaShield ? hudRoot.arcWidth / 2 : ((hudRoot.showCombopointsAndSerene && !hudRoot.showCombopointsAndSereneOnLeft) ? hudRoot.arcWidth / 2 : hudRoot.arcWidth))
borderWidth: hudRoot.arcBorderWidth
borderColor: Qt.rgba(0.0,0.0,0.0,1.0)
rightArc: true
showSerene: (hudRoot.showCombopointsAndSerene && !hudRoot.showCombopointsAndSereneOnLeft)
isSerene: hudRoot.isSerene
readonly property var comboPointsfillRate: comboPoints == 0 ? 0.0 :
(comboPoints == 1 ? 0.2 :
(comboPoints == 2 ? 0.4 :
(comboPoints == 3 ? 0.6 :
(comboPoints == 4 ? 0.8 : 1.0))))
readonly property color comboPointsColor: Qt.rgba(comboPointsBaseColor.r, comboPointsBaseColor.g, comboPointsBaseColor.b, hudRoot.fillColorAlpha)
// TO DO
progressBarsFillRates: {
if (showManaShield) {
return manaAndShieldFillRates;
} else {
if (hudRoot.showCombopointsAndSerene && !hudRoot.showCombopointsAndSereneOnLeft) {
return [manaFillRate, comboPointsfillRate];
}
return manaFillRate;
}
}
progressBarsColors:{
if (showManaShield) {
return [Qt.rgba(manaBaseColor.r, manaBaseColor.g, manaBaseColor.b, hudRoot.fillColorAlpha),
Qt.rgba(manaShieldBaseColor.r, manaShieldBaseColor.g, manaShieldBaseColor.b, hudRoot.fillColorAlpha)];
} else {
if (hudRoot.showCombopointsAndSerene && !hudRoot.showCombopointsAndSereneOnLeft) {
return [Qt.rgba(manaBaseColor.r, manaBaseColor.g, manaBaseColor.b, hudRoot.fillColorAlpha), comboPointsColor];
}
return [Qt.rgba(manaBaseColor.r, manaBaseColor.g, manaBaseColor.b, hudRoot.fillColorAlpha)];
}
}
progressBarsToDivide:{
if (!showManaShield && hudRoot.showCombopointsAndSerene && !hudRoot.showCombopointsAndSereneOnLeft) {
return [2];
}
return [];
}
progressBarDivisionFillRates: (!showManaShield && hudRoot.showCombopointsAndSerene && !hudRoot.showCombopointsAndSereneOnLeft) ? [0.2, 0.4, 0.6, 0.8] : []
onWidthChanged: refreshImplicitWidth()
}
}
Item {
id: specialConditionsBar
// layout config settings
readonly property int barPaddingHorizontal: 2
readonly property int barPaddingVertical: 6
readonly property int marginToArcScaled: 6 * scaleFactor
readonly property int iconSpacing: 4
readonly property int maxIconCount: 6
visible: hudRoot.showSpecialConditions
onVisibleChanged: refreshImplicitWidth()
scale: scaleFactor
transformOrigin: Item.Left
anchors.verticalCenter: hudMainLayout.verticalCenter
width: specialConditionsMainLayout.width + barPaddingHorizontal * 2
height: specialConditionsMainLayout.height + barPaddingVertical * 2
onWidthChanged: refreshImplicitWidth()
onHeightChanged: {
backdrop.height = height;
}
Item {
id: specialConditionsBarContent
anchors.fill: parent
visible: playerStates && playerStates.rowCount() > 0
Rectangle {
id: backdrop
anchors.horizontalCenter: parent.horizontalCenter
anchors.verticalCenter: parent.verticalCenter
width: parent.width
opacity: 0.5
radius: width / 2
color: "black"
Behavior on height {
NumberAnimation {
duration: 100
easing.type: Easing.Linear
}
}
}
ColumnLayout {
id: specialConditionsMainLayout
spacing: specialConditionsBar.iconSpacing
anchors.top: parent.top
anchors.topMargin: specialConditionsBar.barPaddingVertical
anchors.horizontalCenter: parent.horizontalCenter
Repeater {
model: Math.min(specialConditionsBar.maxIconCount, (_playerStatesHelperModel ? _playerStatesHelperModel.rowCount() : 0))
Image {
property var entry: _playerStatesHelperModel.sourceItemDataByRowIndex(modelData)
source: entry.imageSource
smooth: false
Layout.preferredWidth: 9
Layout.preferredHeight: 9
}
}
Image {
source: "/images/creatures/icon-dots.png"
smooth: false
Layout.alignment: Qt.AlignCenter
visible: _playerStatesHelperModel && _playerStatesHelperModel.rowCount() > specialConditionsBar.maxIconCount
}
}
}
}
} //Item