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GameModeManager.h
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GameModeManager.h
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#ifndef GAME_MODE_MANAGER_H
#define GAME_MODE_MANAGER_H
#define SUPER_SPINNER_DURATION 30000
#define SUPER_SPINNER_OVER 100
#define SUPER_BLASTOFF_DURATION 30000
#define SUPER_BLASTOFF_OVER 100
#define SUPER_POP_DURATION 30000
#define SUPER_POP_OVER 100
// Turn off all modes by resetting their start and end times
void ResetModes(void);
// Start Super Spinner mode
void StartSuperSpinner(unsigned long curTime);
// Returns true if the Super Spinner mode is currently active
bool IsSuperSpinnerActive(unsigned long curTime);
// Returns the remaining time for Super Spinner mode
unsigned long SuperSpinnerRemainingTime(unsigned long curTime);
// Start Super Blast Off mode
void StartSuperBlastOff(unsigned long curTime);
// Stop Super Blash Off mode
void StopSuperBlastOff();
// Returns true if the Super Blast Off mode is currently active
bool IsSuperSuperBlastOffActive(unsigned long curTime);
// Returns the remaining time for Super Blast Off mode
unsigned long SuperBlastOffRemainingTime(unsigned long curTime);
// Start Super Pops mode
void StartSuperPops(unsigned long curTime);
// Returns true if the Super Pops mode is currently active
bool IsSuperPopsActive(unsigned long curTime);
// Returns the remaining time for Super Pops mode
unsigned long SuperPopsRemainingTime(unsigned long curTime);
// Ends all modes
void StopAllModes();
#endif
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