Duration: 3 days (May 8–10, 2025)
Goals:
-
Define the game’s story beats (opening, middle, end).
-
Sketch or draft storyboards for cutscenes and major gameplay moments.
-
Decide where cutscenes will be placed (before character selection, after certain events, ending scene).
Deliverables:
-
Storyboard for opening cutscene.
-
Storyboard for second cutscene (mid-game or after scent collection).
-
Basic flowchart of how the game progresses (from opening → selection → play → mid-scene → final).
Tasks:
-
Write/draw the opening cutscene story.
-
Draft the second cutscene storyboard.
-
Create a simple scene flow chart.
--Deadline: May 10, 2025--
Duration: 3 days (May 8–10, 2025)
Goals:
Define the game’s story beats (opening, middle, end).
Sketch or draft storyboards for cutscenes and major gameplay moments.
Decide where cutscenes will be placed (before character selection, after certain events, ending scene).
Deliverables:
Storyboard for opening cutscene.
Storyboard for second cutscene (mid-game or after scent collection).
Basic flowchart of how the game progresses (from opening → selection → play → mid-scene → final).
Tasks:
Write/draw the opening cutscene story.
Draft the second cutscene storyboard.
Create a simple scene flow chart.
--Deadline: May 10, 2025--