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Totem does not pop when in the utility belt #435

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@allanonmage

The modrinth page says that totems should pop (aka go off) when in the utility belt. I'm testing my modpack and that didn't happen with a vanilla totem.

"Totems of Undying activate from the Utility Belt

Instead of being permanently stuck in the offhand, it will go off from any of 4 (8 with Deep Pockets) Utility Belt slots."

This page from a few years ago says that you didn't want to implement the feature, but I'm guessing that you changed your mind.
#5

I have another mod that lets totems pop from anywhere in the inventory, from selenium, so I don't know if the two mods are fighting with each other or not, but I don't think so. Are these mods compatible?
https://modrinth.com/mod/inventory-totem

I am using Allstackable to stack totems to 64, and the number of totems is not decreasing when I use a kill command. I've tried it stacked and not stacked. I've also tried a totem in each of the 4 utility belt slots at the same time. I don't see a config for this behavior. Given the other github issues, I'm not sure this is even supposed to work. If that's the case, I'll make sure to tell my players how it works so they don't mistake where they can and cannot use a totem in their inventory.

The totems do not pop in the pants pockets either, but do pop in the regular inventory.

1.20.1 Fabric
I am using a seperate client and server and the default settings for your mod.

Full modpack:

Client:
https://moddermore.net/list/qZpNyAcupOl-

Server:
https://moddermore.net/list/tRJW81cDgFPD

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