How do you implement this into your project?
This library is nearly ready to go right out of the box! To get started, you may visit our documentation.
How do you use this WorldEdit?
To learn how to use WorldEdit, read the docs.
Can I convert Minecraft WorldEdit schematics for CastleMiner Z WorldEdit?
Yes. Use the optional external companion tool MCToCMZSchemConverter to convert Minecraft WorldEdit/Sponge .schem files into CastleMiner Z WorldEdit .schem files.
Basic converter usage:
MCToCMZSchemConverter.exe <input.schem> <output.schem> <block-map.json> [--save-air] [--preserve-origin]Recommended flow:
- Export or download a Minecraft WorldEdit/Sponge
.schem. - Convert it with
MCToCMZSchemConverter.exe. - Review the generated
.unmapped.txtreport. - Update
block-map.jsonfor any missing Minecraft block mappings. - Load or paste the converted CastleMiner Z
.schemthrough your WorldEdit schematic workflow.
Use --preserve-origin when you want the Minecraft/Sponge horizontal paste origin converted into CastleMiner Z's CopyAnchorOffset. Use --save-air only when you want converted air/empty blocks to erase existing CastleMiner Z terrain during paste.
Note: MCToCMZSchemConverter is a separate repository/tool, not part of the standalone WorldEdit-CSharp library itself.
I have some feature requests...
Visit our issue section. Feel free to submit a detailed breakdown of your thoughts!
Can I edit the source code?
WorldEdit CSharp is licensed under GPLv3 and you can compile it with a compiler of your choosing.



