Skip to content

Latest commit

 

History

History
51 lines (32 loc) · 2.6 KB

File metadata and controls

51 lines (32 loc) · 2.6 KB
World Edit Logo
A Map Editor... that runs in-game! With selections, schematics, copy and paste, brushes, and scripting. This is a lightweight, blazing fast, csharp-based interpretation of the classic World Edit for Minecraft.

WE Shapes Info Pt1_v2 WE Shapes Info Pt2_v2 WE Shapes Info Pt3_v2

Frequently Asked Questions:

How do you implement this into your project?

This library is nearly ready to go right out of the box! To get started, you may visit our documentation.

How do you use this WorldEdit?

To learn how to use WorldEdit, read the docs.

Can I convert Minecraft WorldEdit schematics for CastleMiner Z WorldEdit?

Yes. Use the optional external companion tool MCToCMZSchemConverter to convert Minecraft WorldEdit/Sponge .schem files into CastleMiner Z WorldEdit .schem files.

Basic converter usage:

MCToCMZSchemConverter.exe <input.schem> <output.schem> <block-map.json> [--save-air] [--preserve-origin]

Recommended flow:

  1. Export or download a Minecraft WorldEdit/Sponge .schem.
  2. Convert it with MCToCMZSchemConverter.exe.
  3. Review the generated .unmapped.txt report.
  4. Update block-map.json for any missing Minecraft block mappings.
  5. Load or paste the converted CastleMiner Z .schem through your WorldEdit schematic workflow.

Use --preserve-origin when you want the Minecraft/Sponge horizontal paste origin converted into CastleMiner Z's CopyAnchorOffset. Use --save-air only when you want converted air/empty blocks to erase existing CastleMiner Z terrain during paste.

Note: MCToCMZSchemConverter is a separate repository/tool, not part of the standalone WorldEdit-CSharp library itself.

I have some feature requests...

Visit our issue section. Feel free to submit a detailed breakdown of your thoughts!

Can I edit the source code?

WorldEdit CSharp is licensed under GPLv3 and you can compile it with a compiler of your choosing.