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Cues may not have a cue name, causing junk data to be printed to the console. #11

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@RyoTune

cueName = Marshal.PtrToStringAnsi(cueInfo->name)!;

Some cues, probably when only played by ID, may not have a cue name. This can lead to junk data being read as a string and being printed to console, leading to odd issues like the Windows error sound playing.

Image

Maybe there's a library function for getting a cue name with a success state if there was one or not. Otherwise, might be necessary to restrict valid cue names in some way.

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