diff --git a/Cube_Game.uproject b/Cube_Game.uproject index a4ae669..b32cf2b 100644 --- a/Cube_Game.uproject +++ b/Cube_Game.uproject @@ -1,6 +1,6 @@ { "FileVersion": 3, - "EngineAssociation": "5.5", + "EngineAssociation": "5.6", "Category": "", "Description": "", "Modules": [ diff --git a/Source/Cube_Game/Private/CGGameModeMenu.cpp b/Source/Cube_Game/Private/CGGameModeMenu.cpp index 3c45829..34d73de 100644 --- a/Source/Cube_Game/Private/CGGameModeMenu.cpp +++ b/Source/Cube_Game/Private/CGGameModeMenu.cpp @@ -37,7 +37,7 @@ void ACGGameModeMenu::OnCameraRotation() { if (const auto* PC = GetWorld()->GetFirstPlayerController()) { - if (auto* Camera = PC->GetPawn()) + if (auto Camera = PC->GetPawn()) { Camera->AddActorWorldRotation(FRotator{0.0, CameraRotationSpeed, 0.0}); } diff --git a/Source/Cube_Game/Private/World/Cubes/CGBaseCubeActor.cpp b/Source/Cube_Game/Private/World/Cubes/CGBaseCubeActor.cpp index e9296ec..f1c14ac 100644 --- a/Source/Cube_Game/Private/World/Cubes/CGBaseCubeActor.cpp +++ b/Source/Cube_Game/Private/World/Cubes/CGBaseCubeActor.cpp @@ -38,7 +38,7 @@ UStaticMeshComponent* ACGBaseCubeActor::GetPlayerMesh() const { if (const auto* PC = GetWorld() ? GetWorld()->GetFirstPlayerController() : nullptr) { - if (const auto* Pawn = PC->GetPawn()) + if (const auto Pawn = PC->GetPawn()) { return Pawn->FindComponentByClass(); }