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Snakegame.cpp
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135 lines (118 loc) · 2.82 KB
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#include <iostream>
#include <conio.h>
#include <windows.h>
using namespace std;
bool gameOver;
const int height = 20;
const int width = 20;
int x, y, fruitx, fruity, score;
int tailx[100], taily[100], nTail;
enum eDirection { STOP = 0, UP, DOWN, LEFT, RIGHT };
eDirection dir;
void Setup() {
gameOver = false;
dir = STOP;
x = width / 2;
y = height / 2;
fruitx = rand() % width;
fruity = rand() % height;
nTail = 0; // Initialize nTail to 0
}
void Draw() {
system("CLS");
for (int i = 0; i < width + 2; i++) {
cout << "#";
}
cout << endl;
for (int i = 0; i < height; i++) {
for (int j = 0; j < width; j++) {
if (j == 0) {
cout << "#";
}
else if (i == y && j == x) {
cout << "O";
}
else if (i == fruity && j == fruitx) {
cout << "F";
}
else {
bool print = false;
for (int k = 0; k < nTail; k++) {
if (i == taily[k] && j == tailx[k]) {
cout << "o";
print = true;
}
}
if (!print) {
cout << " ";
}
}
}
cout << "#" << endl; // Close the row with a wall
}
for (int i = 0; i < width + 2; i++) {
cout << "#";
}
cout << endl;
cout << "Score: " << score << endl;
}
void Input() {
if (_kbhit()) {
switch (_getch()) {
case 'w': dir = UP; break;
case 'a': dir = LEFT; break;
case 's': dir = DOWN; break;
case 'd': dir = RIGHT; break;
default: break;
}
}
}
void Logic() {
int prevx = tailx[0];
int prevy = taily[0];
tailx[0] = x;
taily[0] = y;
int prev2x, prev2y;
for (int i = 1; i < nTail; i++) {
prev2x = tailx[i];
prev2y = taily[i];
tailx[i] = prevx;
taily[i] = prevy;
prevx = prev2x;
prevy = prev2y;
}
switch (dir) {
case UP: y--; break;
case DOWN: y++; break;
case LEFT: x--; break;
case RIGHT: x++; break;
default: break;
}
// Check for wall collision
if (x < 0 || x >= width || y < 0 || y >= height) {
gameOver = true;
}
// Check for tail collision
for (int i = 0; i < nTail; i++) {
if (x == tailx[i] && y == taily[i]) {
gameOver = true;
}
}
// Check for fruit collision
if (x == fruitx && y == fruity) {
score += 10;
fruitx = rand() % width;
fruity = rand() % height;
nTail++;
}
}
int main() {
Setup();
while (!gameOver) {
Draw();
Input();
Logic();
Sleep(40);
}
return 0;
}