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RasPiDS3.cpp
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186 lines (169 loc) · 4.06 KB
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#include <cassert>
#include <chrono>
#include <cstring>
#include <fstream>
#include <iostream>
#include <thread>
#include <vector>
#include "RasPiDS3.hpp"
using namespace std;
using namespace RPDS3;
DualShock3::DualShock3() {
init("/dev/input/js0", false, 0);
}
DualShock3::DualShock3(bool precision, int timeout) {
init("/dev/input/js0", precision, timeout);
}
DualShock3::DualShock3(const char* fileName, bool precision, int timeout) {
init(fileName, precision, timeout);
}
void DualShock3::init(const char* fileName, bool precision, int timeout) {
precisionFlag = precision;
loopFlag = false;
for (int i = 0; i < NumButtons; ++i) {
readButtonData[i] = false;
buttonData[i] = false;
}
for (int i = 0; i < NumSticks; ++i) {
readStickData[i] = false;
stickData[i] = false;
}
auto startTime = chrono::system_clock::now();
connectedFlag = false;
cout << "Connect DualShock3." << endl;
for (;;) {
if (timeout) {
if (chrono::time_point<chrono::system_clock>(startTime + chrono::seconds(timeout)) < chrono::system_clock::now()) {
break;
}
}
try {
JoyStick.open(fileName);
if (JoyStick.is_open()) {
cout << "Connected." << endl;
connectedFlag = true;
break;
}
}
catch (ifstream::failure error) {
continue;
}
}
yReverse = false;
if (!connectedFlag) {
cout << "TimeOut." << endl;
} else {
loopFlag = true;
readThread = thread([&]{ readLoop(); });
}
}
bool DualShock3::connectedCheck() {
return connectedFlag;
}
void DualShock3::precisionMode(bool precision) {
precisionFlag = precision;
}
void DualShock3::read() {
vector<char> data;
char c;
while (data.size() != 8) {
c = JoyStick.get();
data.push_back(c);
}
if (data[6] == 0x01) {
if (data[7] >= 0 && data[7] <= NumButtons) {
int index = data[7];
if (data[4] == 0x00) {
readButtonData[index] = false;
} else if (data[4] == 0x01) {
readButtonData[index] = true;
}
}
} else if (data[6] == 0x02) {
/* if (data[7] > 0x10) {
data.clear();
assert(data.empty());
}
*/
if ((data[7] >= 0 && data[7] < NumSticks - 2) || data[7] == 0x0c || data[7] == 0x0d) {
int index = data[7];
if (data[7] == 0x0c || data[7] == 0x0d) {
index -= 8;
}
readStickData[index] = data[5];
if (precisionFlag) {
readStickData[index] *= 0x100;
readStickData[index] += data[4];
if (readStickData[index] >= 32768)
readStickData[index] -= 65536;
/*
if (data[7] != index)
readStickData[index] += 32767;
*/
} else {
if (readStickData[index] >= 128)
readStickData[index] -= 256;
/*
if (data[7] != index)
readStickData[index] += 128;
*/
}
}
if (data[7] >= 0x04 && data[7] <= 0x06) {
int index = data[7] - 0x04;
if (precisionFlag)
readAxisData[index] = data[4] + data[5] * 0x100;
if (readAxisData[index] >= 32768)
readAxisData[index] -= 65536;
else
readAxisData[index] = data[5];
if (readAxisData[index] >= 128)
readAxisData[index] -= 256;
}
}
}
void DualShock3::readLoop() {
while (loopFlag) {
read();
}
}
void DualShock3::update() {
memcpy(beforeButtonData, buttonData, sizeof(beforeButtonData));
memcpy(buttonData, readButtonData, sizeof(buttonData));
memcpy(stickData, readStickData, sizeof(stickData));
memcpy(axisData, readAxisData, sizeof(axisData));
}
void DualShock3::yReverseSet(bool setVar) {
yReverse = setVar;
}
bool DualShock3::button(ButtonsNum Button, bool onlyFlag) {
if (onlyFlag) {
for (int i = 0; i < NumButtons; ++i) {
if (buttonData[i]) {
if (i != Button)
return false;
}
}
}
return buttonData[Button];
}
int DualShock3::stick(SticksNum Stick) {
if (yReverse && (Stick == LEFT_Y || Stick == RIGHT_Y)) {
return -stickData[Stick];
}
return stickData[Stick];
}
int DualShock3::acceleration(AxisNum Axis) {
return axisData[Axis];
}
DualShock3::~DualShock3() {
loopFlag = false;
readThread.join();
JoyStick.close();
}
bool DualShock3::press(ButtonsNum Button) {
return !beforeButtonData[Button] && buttonData[Button];
}
bool DualShock3::release(ButtonsNum Button) {
return beforeButtonData[Button] && !buttonData[Button];
}