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31 lines (23 loc) · 948 Bytes
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Copy pathasteroid.py
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31 lines (23 loc) · 948 Bytes
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import pygame
import circleshape
import random
from constants import ASTEROID_MIN_RADIUS
class Asteroid(circleshape.CircleShape):
def __init__(self, x, y, radius):
super().__init__(x, y, radius)
def draw(self, screen):
pygame.draw.circle(screen, "white", self.position, self.radius, 2)
def update(self, dt):
self.position += self.velocity * dt
def split(self):
self.kill()
if self.radius <= ASTEROID_MIN_RADIUS:
return
random_angle = random.uniform(20, 50)
vector1 = self.velocity.rotate(-random_angle) * 1.2
vector2 = self.velocity.rotate(random_angle) * 1.2
new_radius = self.radius - ASTEROID_MIN_RADIUS
asteroid1 = Asteroid(self.position.x, self.position.y, new_radius)
asteroid1.velocity = vector1
asteroid2 = Asteroid(self.position.x, self.position.y, new_radius)
asteroid2.velocity = vector2