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GameModeManager.cs
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84 lines (69 loc) · 1.61 KB
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class GameManager : MonoBehaviour
{
public delegate void GameAction();
public static event GameAction GameLevelEnd;
public static event GameAction BonusLevelEnd;
public static event GameAction BonusLevelScore;
public static event GameAction Success;
public static event GameAction Fail;
public static GameManager instance;
public GameMode activeGameMode;
public bool levelActive;
public bool isPaused;
public float timerLevel1;
public enum GameMode
{
cutScene,
gameLevel,
bonusLevel
}
private void Awake()
{
if (instance != null)
{ Destroy(gameObject); }
else
{ instance = this; DontDestroyOnLoad(instance);}
}
public void InvokeLevelFail()
{
Fail?.Invoke();
}
public void CutScene1Active()
{
activeGameMode = GameMode.cutScene;
}
public void Level1Active()
{
activeGameMode = GameMode.gameLevel;
}
public void CutSceneActive()
{
activeGameMode = GameMode.cutScene;
}
public void BonusLevel()
{
activeGameMode = GameMode.bonusLevel;
}
public void AddScore(int score)
{
BonusLevelScore?.Invoke();
}
public void LevelTwoCleared()
{
Success?.Invoke();
levelActive = false;
}
public void LevelThreeCleared()
{
Success?.Invoke();
levelActive = false;
}
public void LevelFailed()
{
Fail?.Invoke();
}
}