Problem description
Using iPadOS with the Desktop UI Mode, I am having a lot of issues using the Sprite Editor with any form of navigating, zooming, and editing, also not registering touch controls like the main layout view does. This is impacting any workflow with it. Other than that, working on an iPad Pro has been a great experience and very stable with good performance; only the touch controls in the Sprite Editor are the current standout issue.
Attach a .c3p
No need, any demo project can be used on iPad and opened to test the Sprite Editor out with a opened Sprite in the Sprite Editor
Steps to reproduce
On iPadOS - Open Construct, open a demo project and open a sprite with the Sprite Editor. Any touch controls for navigating, zooming, and having to add points/collisions become unbearably difficult, especially with larger sprites.
Observed result
Stuttering and the camera panning getting stuck, jittering on panning with any touch controls - this is far worse as compared to the layout view, which is perfect with touch controls.
Expected result
Smooth panning as responsive as the layout editor view, which works as intended.
More details
Mobile UI is the same, however I only work in Desktop UI on iPad. Only tested on Safari/Chrome on iPadOS, however both go through Safari Webkit I believe.
Hopefully this is filled correctly, I beileve iPadOS is a great way to work in Construct 3 and is more than a "tacked On" way to work in it. Only the Sprite Editor has issues on my usage, and with Safari soon having WebGPU that will work with construct 3, it's worth making sure the essential controls work. I could do a screen recording if needed.
Warmest regards!
First affected release:
Last two major stables have had this issues, I have not tested further back, it seems to be a Sprite Editor issue only, touch controls work fine elsewhere
System details
iPadOS - 26.3 - M1 8gb
View details
Problem description
Using iPadOS with the Desktop UI Mode, I am having a lot of issues using the Sprite Editor with any form of navigating, zooming, and editing, also not registering touch controls like the main layout view does. This is impacting any workflow with it. Other than that, working on an iPad Pro has been a great experience and very stable with good performance; only the touch controls in the Sprite Editor are the current standout issue.
Attach a .c3p
No need, any demo project can be used on iPad and opened to test the Sprite Editor out with a opened Sprite in the Sprite Editor
Steps to reproduce
On iPadOS - Open Construct, open a demo project and open a sprite with the Sprite Editor. Any touch controls for navigating, zooming, and having to add points/collisions become unbearably difficult, especially with larger sprites.
Observed result
Stuttering and the camera panning getting stuck, jittering on panning with any touch controls - this is far worse as compared to the layout view, which is perfect with touch controls.
Expected result
Smooth panning as responsive as the layout editor view, which works as intended.
More details
Mobile UI is the same, however I only work in Desktop UI on iPad. Only tested on Safari/Chrome on iPadOS, however both go through Safari Webkit I believe.
Hopefully this is filled correctly, I beileve iPadOS is a great way to work in Construct 3 and is more than a "tacked On" way to work in it. Only the Sprite Editor has issues on my usage, and with Safari soon having WebGPU that will work with construct 3, it's worth making sure the essential controls work. I could do a screen recording if needed.
Warmest regards!
First affected release:
Last two major stables have had this issues, I have not tested further back, it seems to be a Sprite Editor issue only, touch controls work fine elsewhere
System details
iPadOS - 26.3 - M1 8gb
View details