-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathSplashScreen.cs
More file actions
57 lines (53 loc) · 2.08 KB
/
SplashScreen.cs
File metadata and controls
57 lines (53 loc) · 2.08 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using static System.Windows.Forms.DataFormats;
namespace TextureConverter
{
public partial class SplashScreen : Form
{
public SplashScreen()
{
InitializeComponent();
}
private void button1_Click(object sender, EventArgs e)
{
Thread convertUnrealtoEnfusionThread = new Thread(LaunchConvertUnrealtoEnfusion);
convertUnrealtoEnfusionThread.SetApartmentState(ApartmentState.STA); // Set the thread to single-threaded apartment state for UI compatibility
convertUnrealtoEnfusionThread.Start();
}
private void button2_Click(object sender, EventArgs e)
{
Thread convertPBRtoEnfusionThread = new Thread(LaunchConvertPBRtoEnfusion);
convertPBRtoEnfusionThread.SetApartmentState(ApartmentState.STA); // Set the thread to single-threaded apartment state for UI compatibility
convertPBRtoEnfusionThread.Start();
}
private void button3_Click(object sender, EventArgs e)
{
Thread textureScalerThread = new Thread(LaunchTextureScaler);
textureScalerThread.SetApartmentState(ApartmentState.STA); // Set the thread to single-threaded apartment state for UI compatibility
textureScalerThread.Start();
}
private void LaunchConvertUnrealtoEnfusion()
{
ConvertUnrealtoEnfusion convertUnrealtoEnfusion = new ConvertUnrealtoEnfusion();
Application.Run(convertUnrealtoEnfusion);
}
private void LaunchConvertPBRtoEnfusion()
{
ConvertPBRtoEnfusion convertPBRtoEnfusion = new ConvertPBRtoEnfusion();
Application.Run(convertPBRtoEnfusion);
}
private void LaunchTextureScaler()
{
TextureScaler textureScaler = new TextureScaler();
Application.Run(textureScaler);
}
}
}