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classes.py
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55 lines (46 loc) · 1.97 KB
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"""
This working code was found at https://stackoverflow.com/questions/61513791/passing-a-tkinter-canvas-between-classes-without-calling-the-child-from-within-t
I will be reviewing this and writing my own in another file in order to apply my knowledge.
"""
from tkinter import *
from time import sleep
class mainWindow():
def __init__(self):
#Setup the GUI
self.jump_gap = 25
root = Tk()
root.geometry('800x600')
# Setup the canvas within the GUI (master)
self.world = Canvas(root, height = 600, width = 800, bg = "#FFFFFF")
self.world.place(relx = 0.5, rely = 0.5, anchor = CENTER)
self.hero = Hero(self.world)
self.world.pack()
root.bind("<space>",self.jump) # -> [1] Binds the SPACE BAR Key to the function jump
root.mainloop()
def jump(self,event):
gaps = list(range(self.jump_gap))
for i in gaps:
self.world.after(1,self.hero.moveHeroJump(h=i)) # [2] -> Binds the moveHeroJump method with the window action to a queue of updates
self.world.update() #[2] updates the canvas
sleep(0.01*i) # Added some linear wait time to add some look to it
gaps.reverse()
for i in gaps:
self.world.after(1,self.hero.moveHeroJump(h=-i))
self.world.update()
sleep(0.01*i)
class Hero():
def __init__(self,world):
#Initial creation of hero at coordinates
self.world = world
self.x1 = 10
self.y1 = 410
self.x2 = 70
self.y2 = 470
self.heroBody = self.world.create_oval(self.x1,self.y1,self.x2,self.y2, fill = "#FF0000", outline = "#FF0000")
#Move the hero
def moveHeroJump(self,h):
print("moveHeroBody")
self.y1 -= h
self.y2 -= h
self.world.delete(self.heroBody)
self.heroBody = self.world.create_oval(self.x1,self.y1,self.x2,self.y2, fill = "#FF0000", outline = "#FF0000")