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Description
To move forward, we should discuss enemies, including:
- Types of enemies:
- Enemy movement
- Enemy difficulty
- Enemy intelligence/AI (from goomba 1d movement to Rainworld NPCs)
- Enemy aesthetic (design)
Maybe we can talk about enemies in terms of game progression (playtime, learning, introducing items / powers, etc).
Here's an example of an enemy I made:
Maybe we can start by talking about this?
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