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Description
Create a dummy tileset in Aseprite - the purpose of this is to get used to how Godot engine's TileMap node works with tilesets.
It's recommended that every pixel artist on the team who's interested on working on level design (Aseprite) and doesn't know how to completely work with tilesets do this.
Note: this is pretty important for later, especially since objects that are passable but in the background (most likely will be replicated multiple times, like a surveillance camera) can be added to a tileset so they can be placed easily in Godot.
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